Super Smash Bros. Melee/Advanced Techniques: Difference between revisions

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(new technique personally discovered-hoping to help)
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==Spiking==
==Spiking==
Spikes are similar to [[#Meteor Smashes|Meteor Smashes]], but are not officially marked as such, and thus can't be countered by [[#Meteor Canceling|Meteor Canceling]]. Any attack that sends an opponent straight down is deemed a spike. Falco's {{gc|Down|Control}}+{{gc|A}} is popular for spiking.
Spikes are [[#Meteor Smashes|Meteor Smashes]], but are not officially marked as such. They can, however, be countered by jumping just as you are hit-however difficult that may be. Any attack that sends an opponent straight down is deemed a spike. Falco's {{gc|Down|Control}}+{{gc|A}} is popular for spiking.


===Double Jump Cancel (DJC)===
===Double Jump Cancel (DJC)===
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