Warcraft III: Reign of Chaos/Cult of the Damned: Difference between revisions

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Head east out of your base, and enter the stream.  Head south, and there are two Murloc Huntsmen.
Head east out of your base, and enter the stream.  Head south, and there are two Murloc Huntsmen.


Continue east, and there will be another stream.  There are three Trolls in this area, one Forest Troll standing guard in the stream, another one patrolling between the stream and their camp to the south-east, and one Forest Troll Berserker standing in the camp.  Attack without getting too close so as to draw the two Forest Trolls out without alerting the Berserker to your presence.  Divided like this, they will fall easily.  The Berserker will drop Claws of Attack +6 when killed.  The Forest Troll Hut also hides a Scroll of Protection.
Continue east, and there will be another stream.  There are two Forest Trolls and a Forest Troll Berserker somewhere in this area.  Attack without getting too close so as to draw the two Forest Trolls out without alerting the Berserker to your presence.  Divided like this, they will fall easily.  The Berserker will drop Claws of Attack +6 when killed.  The Forest Troll Hut also hides a Scroll of Protection.


Head west then north, and a Gnoll Poacher hiding behind a tree will taunt you, then run north.  Do not follow him without your whole party, as he's leading you back to an ambush at his camp where two more Gnoll Poachers and a  Gnoll Assassin are waiting.  Again, it's easier on you to divide and conquer.  The one Gnoll Poacher will eventually come back, where you can engage him again.  When he's dead, head north to the Gnoll camp and take them out, using the usual method of focusing on the most powerful enemy first, and using Arthas to draw fire and/or heal units that get seriously wounded.  The Gnoll Hut hides a Potion of Healing.
Head west then north, and a Gnoll Poacher hiding behind a tree will taunt you, then run north.  Do not follow him without your whole party, as he's leading you back to an ambush at his camp where two more Gnoll Poachers and a  Gnoll Assassin are waiting.  Again, it's easier on you to divide and conquer.  The one Gnoll Poacher will eventually come back, where you can engage him again.  When he's dead, head north to the Gnoll camp and take them out, using the usual method of focusing on the most powerful enemy first, and using Arthas to draw fire and/or heal units that get seriously wounded.  The Gnoll Hut hides a Potion of Healing.
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