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Every time you level you have to choose three attributes to raise. Endurance is always a good choice, but other than that it's based on your style of play. | Every time you level you have to choose three attributes to raise. Endurance is always a good choice, but other than that it's based on your style of play. | ||
Some attributes have a +1, 2, 3, 4, or 5 next to them. These are bonuses that are based on which skills increased. For example if you gained | Some attributes have a +1, +2, +3, +4, or +5 next to them (+5 is the maximum, you don't get any +6, if you've played to up the level of a skill by 12 points). These are bonuses that are based on which skills increased. For example if you gained 8 skill points in block and then level you will have +4 bonus points in Endurance. This means that when you choose endurance to level up you'll get a +4 bonus for one level instead of +1 bonus or nothing. You'll usually do this without knowing, but to create the most powerful character you'll need to carefully maximize your bonuses each time you level. | ||
The best way of doing this is to exercise minor skills. If marksmanship is a minor skill and you gain | The best way of doing this is to exercise minor skills. If marksmanship is a minor skill and you gain 10 points in it then you have +5 bonus points in agility yet you're no closer to leveling. Using minor skills in this way is crucial to getting the most out of every level. | ||
Be careful or else you'll level up all of your minor skills too fast and still not level up in a way that will make the game satisfying to play. |