Super Smash Bros. Brawl/Samus: Difference between revisions

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I added percents that each move causes (aside from Final Smash) and added some more uses to each move, increasing most move summaries two or three sentences. Also changed a few suggestions as I found a couple of them not always true after testing moves.
(I added percents that each move causes (aside from Final Smash) and added some more uses to each move, increasing most move summaries two or three sentences. Also changed a few suggestions as I found a couple of them not always true after testing moves.)
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They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.
They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.


Long range attacks are Power suit Samus' speciality, and they can be used in conjunction to create devastating combos even at a distance. This makes for great ways to initiate the battle, especially considering that they are very good at setting up smash attacks immediately afterwards. In multiplayer battles or when you are facing an opponent that's better than you, try to use long range attacks to avoid taking damage. The charge shot is a nice knockout move, but don't rule out the super missile.
Long range attacks are Power suit Samus' speciality, and they can be used in conjunction to create devastating combos even at a distance. This makes for great ways to initiate the battle, especially considering that they are very good at setting up smash attacks immediately afterwards. In multiplayer battles or when you are facing an opponent that's better than you, try to use long range attacks to avoid taking damage. But even against worse opponents, use long range attacks as they are Samus's strong point.  The charge shot is a nice knockout move, but don't rule out the super missile.


Don't let her long range advantages keep you out of melee combat, she also has attacks designed for close range so she's more of a rounded character. Use Screw Attack if you get attacked from above, and set traps with Bomb. Samus' upward smash is very good for dealing damage, and her side smash isn't too bad at knock-outs. Instead of using her downward smash, use the standard downward attack for more damage and knockback. Use the grapple beam a lot as it's your longest-ranged melee attack. It can keep other fighters from getting close to you and it assists your long-range game.
Don't let her long range advantages keep you out of melee combat though, she also has attacks designed for close range so she's more of a rounded character. Just keep in mind that Samus should be at a distance most of the time.  This can be annoying to some players as it makes Samus look like a big camper character like many Falco, Fox, and Snake players, so if you are concerned about that you may want to try a different character.  However, you can play in close quarters and still be effective with Samus, as long as you know how to use her few very good melee range moves and set traps with Bomb to perform devastating combos. Use the grapple beam a lot as it's your longest-ranged melee attack. It can keep other fighters from getting close to you and it assists your long-range game.


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|{{wii-cc|Up|Dpad}}, {{wii-cc|Down|Dpad}}, {{wii-cc|Up|Dpad}}
|{{wii-cc|Up|Dpad}}, {{wii-cc|Down|Dpad}}, {{wii-cc|Up|Dpad}}
|{{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Up|Dpad}}
|{{gc|Up|Dpad}}, {{gc|Down|Dpad}}, {{gc|Up|Dpad}}
|Sheds the Power Suit and transforms into Zero Suit Samus.
|Sheds the Power Suit and transforms into Zero Suit Samus.  This is very hard to perform though, as you have to perform them in extremely quick succession.  Therefore, this is generally more of a "show-off" technique as it is so difficult to perform at all and there usually ins't any reason to want to switch to Zero Suit Samus unless you wanted to start with her in the first place.
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