Super Smash Bros. Brawl/Samus: Difference between revisions

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I added the first paragraph in the guide, which talks about a few of Samus's traits, such as being floaty, heavy, and having good air speed.
(I added the first paragraph in the guide, which talks about a few of Samus's traits, such as being floaty, heavy, and having good air speed.)
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Both Samus' are good at both close and long range. But apart from that they are completely opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!
Samus is a rather unique character.  She is relatively heavy, but is very floaty, traits not commonly seen paired together.  While this helps Samus's horizontal recovery, it does slightly weaken her vertical recovery, with both traits countering eachother there.  This also makes Samus unique in that she is a heavy character that is difficult to chain grab by characters such as Falco and Pikachu.  However, the floaty trait of Samus somewhat hurts her air game; although she can stay in the air longer to string many aerials, her aerials don't combo well and this also gives her one of the worst short hop fast falls in the game, making it difficult to hit with her very strong back aerial unless she is edgeguarding.  She is also rather fast moving for a heavy character, with decent dashing speed for a heavy character and a quite fast air speed, and this helps her run around the stage so she can bring out her powerful projectiles.
 
Both Samus' are good at both close and long range. But apart from that they are quite opposite! Power Suit Samus is a lot stronger at a distance, where as Zero Suit Samus is a lot stronger close up! They appeal to completely different players styles!


They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.
They're not designed to be completely defensive, so they have small jumps that limit their ability to recover from huge attacks. This is more of Power Suit Samus' problem more than Zero Suit Samus'.
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