Pac-Man 2: The New Adventures: Difference between revisions

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Rewrote the introduction
(This is _not_ an FPS, regardless of method of interaction. Reclassified to Adventure.)
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|distributor=[[Nintendo]], [[Sega]]
|distributor=[[Nintendo]], [[Sega]]
|japanese=ハロー! パックマン (Hello! Pac-Man)
|japanese=ハロー! パックマン (Hello! Pac-Man)
|genre=[[Adventure]]
|genre=[[Action-Adventure]]
|systems=[[SNES]], [[Sega Genesis]]
|systems=[[SNES]], [[Sega Genesis]]
|released={{jp|1994|August 26}}{{na|1994|April 6}}{{eu|1994}}
|released={{jp|1994|August 26}}{{na|1994|April 6}}{{eu|1994}}
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{{Wikipedia}}
{{Wikipedia}}


'''Hello! Pac-Man''' (ハロー! パックマン, literally: ''Harō! Pakkuman''), later renamed '''Pac-Man 2: The New Adventures''' for the United States, is an [[adventure]] video game that was released by [[Namco Hometek]] for the [[SNES]] and [[Sega Genesis|Sega Genesis]] systems on [[April 6]], [[1994]]; it is the sequel to [[Pac-Man]], but the only thing it has in common is the series characters. It is based loosely on previous games in the [[:Category:Pac-Man|Pac-Man series]], mostly [[Pac-Land]], and also appears to feature certain elements from the old Hanna-Barbera animated series - however, the plotlines are more reminiscent of ''Bunglers in Crime'', and the gameplay differs greatly from the maze games that comprise the majority of the games in the series. The "2" is a reference to that fact that it was the second Pac-Man game to be released on the SNES and Sega Genesis systems after [[Pac-Attack]] (as it was far from the second title in the series overall).
'''Pac-Man 2: The New Adventures''', known in Japan as {{nihongo|'''Hello! Pac-Man'''|ハロー! パックマン}}, is a side-scrolling game sequel to [[Pac-Man]] which incorporates both [[puzzle]] and [[action-adventure]] elements.  It was produced and published by Namco for the [[SNES]] and [[Sega Genesis]] systems, and was released on April 6, [[1994]] by [[Namco]]. It is based loosely on previous games in the ''Pac-Man'' series (mostly [[Pac-Land]]), and also appears to contain certain elements from the Pac-Man animated series.  However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series.


Most notably, this is a non-traditional game in which players control Pac-Man through the actions of a narrator's perspective (as if the player has presence within the game); in a way the gameplay bridges the fourth wall, by giving the player a sling shot to shoot at objects in Pac-Man's world (and often with amusing results). The player is given a first-person view of the world, which is a horizontally-scrolling environment, in which everything must be manipulated through the use of a sling shot - and this style of gameplay, which remains unique to this day allows Pac-Man to move about freely within the game while events become affected by the player. For example, Pac-Man might see something on screen, become excited, then run over to it where some unfortunate event takes place, injuring or killing him; the player however can affect the situation by simply shooting Pac-Man with a rock thus diverting his attention and saving him from the calamity. However, if he's angry, he won't pay any attention to you.
In ''Pac-Man 2'', the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks.  Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters.  The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself.


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Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at times compromise the player's ability to progress. There are a few instances, however, where Pac Man is required to be angry.  Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve.
 
Throughout the game, Pac-Man is occasionally harassed by three of the four ghosts from the classic ''Pac-Man'' games.  When this happens, Pac-Man is paralyzed by fear and eventually faints, unless the player gives him a power pellet.  Then Pac-Man becomes Super Pac-Man for a brief time and flies around, eating the ghosts.  In some cases, the ghosts may leave behind important objects.
 
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==Story==
==Story==
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[[Category:Namco]]
[[Category:Namco]]
[[Category:Adventure]]
[[Category:Action-Adventure]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:SNES]]
[[Category:SNES]]
[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
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