Super Smash Bros. Melee/Regular Matches: Difference between revisions

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==Classic Mode==
==Classic Mode==
<gallery>
 
File:SSBM - Classic Match 1.png|Match #1: Player vs. CPU
File:SSBM - Classic Match 2.png|Match #2: Player and assistant vs. 2 CPUs
</gallery>
Classic Mode is based off of the 1P mode from the original [[Super Smash Bros.]] and once again accumulates to a battle against Master Hand. Unlike in the original Super Smash Bros.' 1-P mode, which pitted you against a pre-scripted list of opponents, your opponents in these rounds are chosen at random and can be anyone you have unlocked.
Classic Mode is based off of the 1P mode from the original [[Super Smash Bros.]] and once again accumulates to a battle against Master Hand. Unlike in the original Super Smash Bros.' 1-P mode, which pitted you against a pre-scripted list of opponents, your opponents in these rounds are chosen at random and can be anyone you have unlocked.


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* '''Stage 10''': you versus a single metal opponent. On Very Easy it flies far, but on harder difficulties this can be the most frustrating of your battles. Metal DK, Bowser & Ganondorf may resist until 330%, 300%, or 400%, but with a throw at the edge they will fall.
* '''Stage 10''': you versus a single metal opponent. On Very Easy it flies far, but on harder difficulties this can be the most frustrating of your battles. Metal DK, Bowser & Ganondorf may resist until 330%, 300%, or 400%, but with a throw at the edge they will fall.
* '''Stage 11''': you versus Master Hand, and under certain conditions, Crazy Hand in Normal or Above.
* '''Stage 11''': you versus Master Hand, and under certain conditions, Crazy Hand in Normal or Above.
<gallery>
File:SSBM - Classic Match 1.png|Match #1: Player vs. CPU
File:SSBM - Classic Match 2.png|Match #2: Player and assistant vs. 2 CPUs
File:SSBM - Classic Match 3.png|Match #3: Bonus - Target Test
</gallery>


Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minutes without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved. Ironically, Master Hand (without Crazy Hand) is the toughest opponent of Very Easy while the easiest opponent of Very Hard. His difficulty increase is only in the strength of his attacks starting from Normal and up. On Very Easy and Easy, his attacks are equally weak, with the main difference being the HP increase. On Normal, his attacks start to become stronger along with an HP increase. On Hard, his attacks become much stronger along with a slight HP increase, two hits can KO you. On Very Hard, he is so strong that one hit will likely KO you unless you're very lucky.
Along with his attacks getting stronger, Master Hand's HP gets higher when difficulty is raised. He has 150 HP on Very Easy, 250 HP on Easy, 300 HP on Normal, 330 HP on Hard, and 360 HP on Very Hard. To battle Crazy Hand, you must reach Master Hand on a difficulty of Medium or higher in under fifteen minutes without using continues. Crazy Hand will appear and join the fight once Master Hand's HP is halved. Ironically, Master Hand (without Crazy Hand) is the toughest opponent of Very Easy while the easiest opponent of Very Hard. His difficulty increase is only in the strength of his attacks starting from Normal and up. On Very Easy and Easy, his attacks are equally weak, with the main difference being the HP increase. On Normal, his attacks start to become stronger along with an HP increase. On Hard, his attacks become much stronger along with a slight HP increase, two hits can KO you. On Very Hard, he is so strong that one hit will likely KO you unless you're very lucky.
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