Pokémon Red and Blue/Rock Tunnel: Difference between revisions

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== Into the dark ==
== Into the dark ==
<big>The wild Pokémon in Rock Tunnel tend to attack more often than their above-ground cousins, and if you're being attacked every few steps, it may take you awhile to reach medical attention.  For that reason, it's a good idea to bring either a Pokémon that knows Dig, or plenty of Escape Ropes just in case you need to make a quick getaway. If you don't have either of those, this would be a good time to try Repel, which keeps weak Pokémon at bay.
The wild Pokémon in Rock Tunnel tend to attack more often than their above-ground cousins, and if you're being attacked every few steps, it may take you awhile to reach medical attention.  For that reason, it's a good idea to bring either a Pokémon that knows Dig, or plenty of Escape Ropes just in case you need to make a quick getaway. If you don't have either of those, this would be a good time to try Repels, which keeps weak wild Pokémon at bay. However, Pokémon who are stronger in levels than you lead Pokémon can still ambush you.


If your starter Pokémon was Bulbasaur or Squirtle you'll have a much easier time. Bring a few {{bpm|Ethers}}, [[bp:Potion|Potions]], and maybe a {{bpm|Revive}} or two to make sure you can get through in one trip.
If your starter Pokémon was Bulbasaur or Squirtle you'll have a very easy time against the Rock and Ground-type Pokémon that lurks here. There are also some trainers with Water-type Pokémon so Electric-type Pokémon does good against them. Bring a few {{bp|Ethers}}/{{bp|Elixers}}, [[bp:Potion|Potions]], and maybe a {{bpm|Revive}} or two to make sure you can get through in one trip.


You'll have a very difficult time, however, avoiding the many trainers lurking in the shadows. You'll have to use Flash if you want to see where you're going in here. It's possible to proceed without it, but you'll probably want the light so you can avoid some of this area's tedious, difficult trainer encounters. If you want to avoid a battle, walk a path that's far away from the trainer or that's out of the trainer's line of sight.</big>
The cave is very dark and your screen will turn almost black so you won't see anything except for the walls that are bluish. The trainers aren't too tough here but you can accidentally run into them if your not careful. You'll have to use '''Flash''' (HM05) if you want to see where you're going in here. It's possible to proceed without it, but if you do, hope you recognize where everything is. If you want to avoid a battle, walk a path that's far away from the trainer or that's out of the trainer's line of sight.
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[[Image:Pokemon_RBY_RockTunnel_B1.png|left|thumb|400px|Rock Tunnel Basement 1]]
[[Image:Pokemon_RBY_RockTunnel_B1.png|left|thumb|400px|Rock Tunnel Basement 1]]
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! style="background-color:#c080ff;color:#ffffff;" width="50%"| #95 Onix
! style="background-color:#c080ff;color:#ffffff;" width="50%"| #95 Onix
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|[[Image:Pokemon_066Machop.png|left]]They're not a common sight in any version, but anyone can track down and capture a Machop with a bit of effort. Machops are strong in Attack and HP and only get stronger as they evolve: into {{bp|Machoke}} at level 26, and then into {{bp|Machamp}} once they're traded. Hitmonlee is probably a better option, especially if you can't trade, but Machop is available earlier.
|[[Image:Pokemon_066Machop.png|left]]They're not a common sight in any version, but anyone can track down and capture a Machop with a bit of effort. Machops are strong in Attack and HP and only get stronger as they evolve: into {{bp|Machoke}} at level 26, and then into {{bp|Machamp}} once they're traded, making it a good Pokémon for physical sweeping. They however have a rather poor Defense, Speed, and Special, making them easy targets for Psychic-type Pokémon, and the only considered powerful STAB move they have is Submission. Hitmonlee is probably a better option, especially if you can't trade, but Machop is available earlier and can still pack a punch.
|[[Image:Pokemon_095Onix.png|right]]Onix is a decent Rock-type Pokémon to have. It has exceptional Defense and decent Speed, but rather poor HP, Attack, and Special Defense, making it rather susceptible to Water attacks. It suffers from a lack of good move choices, but it takes physical hits well. Note, however, that due to its strength, capturing an Onix with a regular Poké Ball is fairly difficult, even with low HP. If you have trouble capturing Onix, you might choose to return with stronger Poké Balls later on. Keep in mind, however, that despite its less impressive stature, Geodude's stats and movepool are superior.
|[[Image:Pokemon_095Onix.png|right]]Rhydon and Golem are better choices for a Rock and Ground-type but Onix is still a decent Pokémon to have. It has a massive Defense and a mediocre Speed, but bad HP, Attack, and Special, making it rather susceptible to Water and Grass attacks. It suffers from a lack of good move choices, and it may be not so good at hitting hard, but it takes physical hits well. Note, however, that due to its strength, capturing an Onix with a regular Poké Ball is fairly difficult, even with low HP. If you have trouble capturing Onix, you might choose to return with stronger Poké Balls later on. Keep in mind, however, that despite its less impressive stature, Geodude's stats and movepool are superior.
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{{Footer Nav|game=Pokémon Red and Blue|prevpage=Route 9-10|prevname=Routes #9 & #10|here=Rock Tunnel|nextpage=Lavender Town}}
{{Footer Nav|game=Pokémon Red and Blue|prevpage=Route 9-10|prevname=Routes #9 & #10|here=Rock Tunnel|nextpage=Lavender Town}}
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