Duke Nukem 3D: Difference between revisions

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31 bytes removed ,  18 May 2014
not first game in series
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{{Series disambig|Duke Nukem}}
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
'''Duke Nukem 3D''' is a first-person shooter released by 3D Realms in 1996.
Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based ''Eduke'' came first in 2000; the most common is the Jonathan Fowler version, [http://www.jonof.id.au/index.php?p=jfduke3d JFDuke], which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes [[OpenGL]] for improved graphics. Following its last release in 2007, a group modified Fowler's code to create [http://www.eduke32.com/ EDuke32], which includes the Polymost renderer and new, [http://hrp.duke4.net/ high-resolution artwork].
Duke Nukem 3D was originally released for DOS, using the DOS4GW extender. It utilized Ken Silverman's Build engine. Later, following the release of the game's source code, Windows versions of Build and Duke Nukem 3D appeared. The DOS-based ''Eduke'' came first in 2000; the most common is the Jonathan Fowler version, [http://www.jonof.id.au/index.php?p=jfduke3d JFDuke], which was released in 2003. JFDuke included the Silverman-written Polymost technology, which utilizes [[OpenGL]] for improved graphics. Following its last release in 2007, a group modified Fowler's code to create [http://www.eduke32.com/ EDuke32], which includes the Polymost renderer and new, [http://hrp.duke4.net/ high-resolution artwork].

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