Metal Gear/Building 3: Difference between revisions

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[[Image:Metal Gear MSX map B3 1.png|left]]
[[Image:Metal Gear MSX map B3 1.png|left]]
[[Image:Metal Gear MSX Screen 66.png|right]]
[[Image:Metal Gear MSX Screen 66.png|right]]
'''A2''': When you reach the floor, all you will see are two cameras mounted along the north walls, a door to the east, and an open path to the west.  However, the cameras are not cameras at all, but laser defense systems.  If you cross their path, they will shoot a rather quick laser beam which is capable of removing nearly half of your health with one hit.  It is possible to avoid it, but you must move quickly and constantly; stopping for even a fraction of a second will likely get you hit.  To make matters worse, it's difficult to figure out what access card opens the east door.  As it turns out, none of your cards will work.  However, if you have four stars when you arrive here, you will actually get a call from Jennifer on your transceiver.  She claims that an oxygen tank can be found behind a wall.  The safest place to check is the south wall directly below the elevator, and that turns out to be where you will find a weak point in the wall.  Use a plastic explosive to blast a hole open, and step inside.  Indeed, you will find an oxygen tank.  Now you will be able to safely traverse through the deep sections of water that were previously harmful too you.   
'''A2''': When you reach the floor, all you will see are two cameras mounted along the north walls, a door to the east, and an open path to the west.  However, the cameras are not cameras at all, but laser defense systems.  If you cross their path, they will shoot a rather quick laser beam which is capable of removing nearly half of your health with one hit.  It is possible to avoid it, but you must move quickly and constantly; stopping for even a fraction of a second will likely get you hit. (on the ps3 version it's possible to avoid being shot by hiding in the carbord box, note that you mustn't move while directly under the laser) To make matters worse, it's difficult to figure out what access card opens the east door.  As it turns out, none of your cards will work.  However, if you have four stars when you arrive here, you will actually get a call from Jennifer on your transceiver.  She claims that an oxygen tank can be found behind a wall.  The safest place to check is the south wall directly below the elevator, and that turns out to be where you will find a weak point in the wall.  Use a plastic explosive to blast a hole open, and step inside.  Indeed, you will find an oxygen tank.  Now you will be able to safely traverse through the deep sections of water that were previously harmful too you.   


If you like, you can explore '''A1''', but you will simply find it to be a dangerous room with another door that you cannot unlock for the time being.  Simply return to the elevator, ride it back up to the surface, escape the building, and return south through the scorpion desert to building 2.  Open the door with card 7, and visit the [[Metal Gear/Tunnel to Building 3|water tunnel]].
If you like, you can explore '''A1''', but you will simply find it to be a dangerous room with another door that you cannot unlock for the time being.  Simply return to the elevator, ride it back up to the surface, escape the building, and return south through the scorpion desert to building 2.  Open the door with card 7, and visit the [[Metal Gear/Tunnel to Building 3|water tunnel]].
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