Kingdom Hearts II/Abilities: Difference between revisions

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!Ability!!Description
!Ability!!Description
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|'''Guard'''||By tapping {{psx|S}} without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|'''Guard'''||Blocks and shoots back enemy attacks using a parrying action with{{psx|S}}.
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|'''Upper Slash'''||Air combo starter; during the period of executing ground combos, pressing {{psx|S}} will allow Sora to smack the targeted enemy into the air.
|'''Upper Slash'''||Knocks a target into the air during a combo with {{psx|S}}.
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|'''Horizontal Slash'''||During the period of executing an air combo, pressing {{psx|S}} will allow Sora to do a left-to-right slash.  
|'''Horizontal Slash'''||During the period of executing an air combo, pressing {{psx|S}} will allow Sora to do a left-to-right slash.  
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|'''Finishing Leap'''||At the end of a combo, instead of pressing the attack button, press {{psx|S}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air.
|'''Finishing Leap'''||Unleashes a powerful guard-piercing attack at the end of a combo with {{psx|S}}.
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|'''Retaliating Slash'''||When knocked onto the air, pressing {{psx|S}} will allow Sora to do a quick recovery and execute several air slashes surrounding him.  
|'''Retaliating Slash'''||When knocked down, quickly regains balance and counterattacks with {{psx|S}}.  
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|'''Slapshot'''||Sora executes a quick diagonal slash at close range.
|'''Slapshot'''||Sora executes a quick diagonal slash at close range.
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|'''Dodge Slash'''||Sora swings his Keyblade wildly, damaging al foes in range.
|'''Dodge Slash'''||Unleashes an attack that deals damage to nearby enemies.
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|'''Sliding Dash'''||Sora does a quick slide, pulling himself near the enemy and damaging them.  
|'''Flash Step'''||Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
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|'''Guard Break'''||Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken.
|'''Slide Dash'''||Instantly closes in on and attacks a far target.
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|'''Vicinity Break'''||Unleashes a powerful attack when surrounded.
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|'''Guard Break'''||Unleashes a powerful finishing combo move that pierces through a target's guard.
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|'''Explosion'''||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.  
|'''Explosion'''||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.  
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|'''Aerial Sweep'''||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
|'''Aerial Sweep'''||Unleashes a powerful leaping attack on targets in midair.
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|'''Aerial Dive'''||Unleashes a powerful aerial attack on distant targets.
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|'''Aerial Spiral'''||Sora flips vertically and hits a close range enemy twice.
|'''Aerial Spiral'''||Closes in on far targets in midair and unleashes spinning attacks.
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|'''Aerial Finish'''||Air combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash.
|'''Aerial Finish'''||Unleashes a powerful finishing combo move to a single target in midair.
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|'''Counterguard'''||Sora retaliates right after successfully using Guard to block an opponent's attack(s) by using {psx|X}}.
|'''Counterguard'''||Counterattacks nearby enemies with Attack while performing Guard.  
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|'''Auto Valor Form'''||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.
|'''Auto Valor'''||Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable.
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|'''Auto Wisdom Form'''||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.
|'''Auto Wisdom'''||Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable.
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|'''Auto Limit'''||Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable.
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|'''Auto Master Form'''||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.
|'''Auto Master'''||Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable.
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|'''Auto Final Form'''||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.
|'''Auto Final'''||Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable.
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|'''Auto Summon'''||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).
|'''Auto Summon'''||When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable.
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|'''Trinity Limit'''||A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
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|'''High Jump'''||Allows Sora to jump higher.
|'''High Jump'''||Allows Sora to jump higher.
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|'''Dodge Roll'''||Allows Sora to execute a quick roll.
|'''Dodge Roll'''||Allows Sora to execute a quick roll.
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|'''Scan'''||allows enemy's HP bar to be viewable while locking on it.
|'''Scan'''||Inspects the target's current HP.
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|'''Aerial Recovery'''||When Sora is knocked onto the air, pressing {{psx|C}} will allow Sora to do a quick recovery. Casting magic is available after air recovering.  
|'''Aerial Recovery'''||Quickly regains balance with {{psx|C}} when knocked down.
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|'''Combo Plus'''||Adds 1 hit to max ground combo.  
|'''Combo Plus'''||Increases maximum combo by 1 when on the ground.
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|'''Air Combo Plus'''||Adds 1 hit to max air combo.
|'''Air Combo Plus'''||Adds 1 hit to max air combo.
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|'''Combo Boost'''||Raises damage inflicted when executing combo finishers.
|'''Combo Boost'''||Raises the damage of the finishing move on the ground relative to the number of hits in the combo.
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|'''Air Combo Boost'''||Raises damage inflicted when executing air combo finishers.
|'''Air Combo Boost'''||Raises damage inflicted when executing air combo finishers.
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|'''Reaction Boost'''||Raises damage(s) inflicted when attacking through Reaction Command(s).
|'''Reaction Boost'''||Increases damage dealt using Reaction Commands by 50%.
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|'''Finishing Plus'''||Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.
|'''Finishing Plus'''||Unleash successive finishing moves after combos.
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|'''Negative Combo'''||Reduces one hit from air and ground combos.
|'''Negative Combo'''||Reduces one hit from air and ground combos.
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|'''Berserk Charge'''||While MP is recharging, combos continue forever, until MP is recharged fully.
|'''Berserk Charge'''||While MP is recharging, combos continue forever, until MP is recharged fully.
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|'''Damage Drive'''||Recovers Drive Gauge whenever Sora receives damage from enemies.
|'''Damage Drive'''||Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
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|'''Drive Boost'''||Drive Gauges recovers faster when MP is drained to zero.
|'''Drive Boost'''||Drive Gauges recovers faster when MP is drained to zero.
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|'''Form Boost'''||Prolong the period when Sora accesses Forms.
|'''Form Boost'''||Increases the duration of each Drive Form.
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|'''Summon Boost'''||Prolong the period of summoned allies.  
|'''Summon Boost'''||Increases the amount of time the Summon will stay.
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|'''Combination Boost'''|| Increase damage inflicted when attacking with Limit attacks.
|'''Combination Boost'''|| Increase damage inflicted when attacking with Limit attacks.
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|'''Experience Boost'''|| When Sora's HP flashes red, EXPs gained are doubled.
|'''Experience Boost'''|| Increases experience gained by 100% when Sora is at half health or less.
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|'''Leaf Bracer'''||Allows Sora to cast Cure without being interrupted
|'''Leaf Bracer'''||Allows Sora to continue casting Cure even when attacked.
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|'''Magic Lock-On'''||Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.
|'''Magic Lock-On'''||Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
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|'''Draw'''||Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora.
|'''Draw'''||Draws in and obtains nearby orbs.
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|'''Jackpot'''||Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
|'''Jackpot'''||Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
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|'''Lucky Lucky'''||Raises percentage of enemy dropping rare items.
|'''Lucky Lucky'''||Will bring luck by increasing the drop rate of items.
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|'''Fire Boost'''||Increase the potential of Fire capabilities.
|'''Fire Boost'''||Increases damage done with fire-based attacks by 20%.
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|'''Blizzard Boost'''||Increase the potential of Blizzard capabilities.
|'''Blizzard Boost'''||Increases damage done with blizzard-based attacks by 20%.
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|'''Thunder Boost'''||Increase the potential of Thunder capabilities.
|'''Thunder Boost'''||Increases damage done with thunder-based attacks by 20%.
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|'''Item Boost'''||Increase the effect of healing items.
|'''Item Boost'''||Increase the effect done with healing items on the field by 50%.
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|'''MP Rage'''||Sora's MP gauge recovers when he is hit by an enemy. This however does not work during MP charge.
|'''MP Rage'''||Restores MP relative to the amount of damage taken.
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|'''MP Haste'''||Hasten the recharge speed when the MP gauge hits zero.
|'''MP Haste'''||Hasten the recharge speed when the MP gauge hits zero.
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|'''Second Chance'''||Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left).
|'''Second Chance'''||Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left).
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|'''Once More'''||Retain 1 HP after receiving a combo.
|'''Once More'''||Ensures 1 HP remains after taking damage from a combo.
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|'''Combo Master'''||Enables Sora to execute a combo even if he doesn't hit an enemy.
|'''Combo Master'''||Enables Sora to execute a combo even if he doesn't hit an enemy.
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|'''No Experience'''||Disables the gaining of experience.
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| 15 || Accessory Slot +1, Auto Summon || Get Minnie to the Audience Chamber within Disney Castle
| 15 || Accessory Slot +1, Auto Summon || Get Minnie to the Audience Chamber within Disney Castle
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| 16|| Slapslot|| Defeat Pete (1st Time) within Timeless River
| 16|| Slapshot|| Defeat Pete (1st Time) within Timeless River
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| 17|| HP +5, Reflect Element || Defeat Pete (2nd Time) within Timeless River
| 17|| HP +5, Reflect Element || Defeat Pete (2nd Time) within Timeless River
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| 19 || Item Slot +1 || Throw all the flaming barrels of the Interceptor before they explode within Port Royal
| 19 || Item Slot +1 || Throw all the flaming barrels of the Interceptor before they explode within Port Royal
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| 20 || Drive Gaudge +1, Aerial Finish || Defeat Barbossa within Port Royal
| 20 || Drive Gauge +1, Aerial Finish || Defeat Barbossa within Port Royal
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| 21 || HP +5 || Get Abu to the Stone Wonder in the Cave of Wonders within Arabah
| 21 || HP +5 || Get Abu to the Stone Wonder in the Cave of Wonders within Agrabah
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| 22 || HP +5 || Defeat all enemies in the Treasure Room within Agrabah
| 22 || HP +5 || Defeat all enemies in the Treasure Room within Agrabah
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|24|| HP +5 || Defeat the Prison Keeper within Halloween Town  
|24|| HP +5 || Defeat the Prison Keeper within Halloween Town  
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| 25 || Item Slot +1 || Defeat Oggie Boogie within Halloween Town  
| 25 || Item Slot +1 || Defeat Oogie Boogie within Halloween Town  
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| 26 || HP +5 || Defeat the three hyenas within the Pride Lands
| 26 || HP +5 || Defeat the three hyenas within the Pride Lands
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