Dominions 3: The Awakening/God Design/Physical Form: Difference between revisions

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*Your Pretender's starting [[Dominions 3: The Awakening/God Design/Dominion|dominion]].
*Your Pretender's starting [[Dominions 3: The Awakening/God Design/Dominion|dominion]].


Some notable observations when considering your pretender chassis:
Some notable characteristics when considering your pretender chassis:
*The Great White Bull, Sphinx, Wyrm, Monolith and Ancient Kracken all have very high HP. For every candle of friendly Domain for the province they are in, their HP are increased further by 20%, making them very hard to kill if they can regenerate in combat. Each level of Nature magic increases their rate of regeneration.
*The Great White Bull, Sphinx, Wyrm, Monolith and Ancient Kracken all have very high HP. For every candle of friendly Domain for the province they are in, their HP are increased further by 20%, making them very hard to kill if they can regenerate during combat. Each level of Nature magic increases their rate of regeneration.
*The humanoid mages followed closely by the Titans generally have the highest base Precision for combat spellcasting (technically the Great Sorceress offers the highest potential Precision of any chassis). Air magic improves this further.  
*The humanoid mages followed closely by the Titans generally have the highest base Precision for combat spellcasting (technically the Great Sorceress and Virtue offer the highest potential Precision of any chassis). Air magic improves this further.  
*The Crone can be "cured" of old age by giving her at least 1 level of Nature magic (this effect will not be seen during the pretender design screens).
*The Crone can be "cured" of old age by giving her at least 1 level of Nature magic (this effect will not be seen during the pretender design screens).
*The statues, fountains and undead pretenders all have 0 Encumbrance, giving them great advantages for combat spellcasting.
*The statues, fountains and undead pretenders all have 0 Encumbrance, giving them great advantages for combat spellcasting.
*The Vampire Lord and Ghost King spontaneously generate vampires and ghosts, respectively, when in high friendly Domain. These free units can sometimes play key roles in a successful National strategy.
*The Vampire Lord and Ghost King spontaneously generate vampires and ghosts, respectively, when in high friendly Domain. These free units can sometimes play key roles in a successful National strategy.
*You lose 1 level in all magic paths if your pretender dies, so the Immortality trait offers a great way to circumvent this. The spells Twice Born and Lichcraft or the magical Crystal Heart or Elixir of Life offer alternatives once they are researched or crafted.
*The Regeneration trait has a chance to heal otherwise permanent Afflictions automatically each game turn. A Ring of Regeneration can do the same, but only during battle.


The Pretender Gods can be put into different classes as outlined below.
The Pretender Gods can be put into different classes as outlined below.
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