Super Smash Bros. for Nintendo 3DS/Kirby: Difference between revisions

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{{Header Nav|game=Super Smash Bros. for Wii U}}
{{Header Nav|game=Super Smash Bros. for Wii U}}


HAL Laboratory's pink puffball returns for another bout in Smash! Kirby's familiar moveset remains mostly unchanged, with only minor stat adjustments. Kirby is certainly a character for novices, a jack of all trades that is easy to pick up. Although being one of the lighter characters, he boasts multiple jumps, decent combos, fair reach, strong attacks and unique special attacks. At low level play, Kirby is one of the easiest and most forgiving characters to use, but he is no slouch against advanced players either. Learn to utilize Kirby's tools on the ground and in the air, and you'll be a solid contender in any match.
HAL Laboratory's pink puffball returns for another bout in Smash! Kirby's familiar moveset remains mostly unchanged, with only minor stat adjustments. Kirby is certainly a character for novices, a jack of all trades that is easy to pick up. Although being one of the lighter characters, he boasts multiple jumps, great combos, fair reach, strong attacks and unique special attacks. At low level play, Kirby is one of the easiest and most forgiving characters to use, but he is no slouch against advanced players either. Learn to utilize Kirby's tools on the ground and in the air, and you'll be a solid contender in any match.


==Basic Attributes==
==Basic Attributes==
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|dsmashdesc=Kirby's down smash. Kirby spins and kicks on both sides. This move is Kirby's fastest smash attack, but also the weakest. An early hit of Down Smash is significantly stronger than the late hit. Since Kirby kicks in either direction, you can use it to cover both sides around you, especially when punishing rolls. The attack does 14-19% damage.  Depending on the foe's weight, it can KO at 90-125% uncharged and at 60-85% fully charged.
|dsmashdesc=Kirby's down smash. Kirby spins and kicks on both sides. This move is Kirby's fastest smash attack, but also the weakest. An early hit of Down Smash is significantly stronger than the late hit. Since Kirby kicks in either direction, you can use it to cover both sides around you, especially when punishing rolls. The attack does 14-19% damage.  Depending on the foe's weight, it can KO at 90-125% uncharged and at 60-85% fully charged.
|aira=Twinkle Star
|aira=Twinkle Star
|airadesc=Kirby's neutral aerial.  Kirby spins around with limbs outstretched. The attack is strongest at the start, but gradually weakens. This move is usually used to clear some space between you and your opponent, as it's quick to come out, hits on all sides and has good knockback at the start. It has many uses outside of that, such as to end combos, edgeguard or to clear a safe landing.  This attack does 4-10% damage.
|airadesc=Kirby's neutral aerial.  Kirby spins around with limbs outstretched. The attack is strongest at the start, but gradually weakens. This move is usually used to clear some space between you and your opponent, as it's quick to come out, hits on all sides and has good knockback at the start. It has many uses outside of that, such as to start and end combos, to edge-guard, or to clear a safe landing.  This attack does 4-10% damage.
|airfa=Triple Deluxe Kick
|airfa=Triple Deluxe Kick
|airfadesc=Kirby's forward aerial.  Kirby kicks three times in front of him. This move is great for zoning, poking, and edge-guarding due to its long duration and good range. It can also be used to punish dodges and for knocking foes offstage due to its decent horizontal knockback. It has low enough landing lag that you can possibly follow-up with another attack is you land during the first few kicks. The first kick does 4% damage, the second kick does 3% damage, and the last kick does 5% damage.
|airfadesc=Kirby's forward aerial.  Kirby kicks three times in front of him. This move is great for zoning, poking, and edge-guarding due to its long duration and good range. It can also be used to punish dodges and for knocking foes offstage due to its decent horizontal knockback. It has low enough landing lag that you can possibly follow-up with another attack is you land during the first few kicks. The first kick does 4% damage, the second kick does 3% damage, and the last kick does 5% damage.
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==Copy abilities==
==Copy abilities==
Copy abilities are Kirby's signature skill. Using Inhale, Kirby can copy any character's neutral special move, gaining a hat that signifies the character of the ability he copied from. Trying to use Inhale while he has a copy ability will result in Kirby using the copied ability instead. Unfortunately, Kirby cannot copy custom moves, only the default version of every neutral special move. Kirby can lose his copy ability if he is hit with a powerful attack, is KO'd or when he taunts.
Copy abilities are Kirby's signature skill. Using Inhale, Kirby can copy any character's neutral special move, gaining a hat that signifies the character of the ability he copied from. Trying to use Inhale while he has a copy ability will result in Kirby using the copied ability instead. Unfortunately, Kirby cannot copy custom moves, only the default version of every neutral special move. Kirby can lose his copy ability if he is hit with a powerful attack, is KO'd, or when he taunts.


* '''Mario: Fireball''' - Kirby throws a fireball that bounces along the ground. A projectile ability is always a nice addition to Kirby's skillset, and the Fireball's range and trajectory makes it a worthwhile ability to hold on to.
* '''Mario: Fireball''' - Kirby throws a fireball that bounces along the ground. A projectile ability is always a nice addition to Kirby's skillset, and the Fireball's range and trajectory makes it a worthwhile ability to hold on to.
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