Quake II/Final Showdown: Difference between revisions

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Separated Strategy from Level Objectives.
m (→‎Secrets: +wikilink)
(Separated Strategy from Level Objectives.)
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The objectives for this level are to eliminate Makron, the Strogg leader, then locate an open escape pod and leave before the asteroid blows up.
The objectives for this level are to eliminate Makron, the Strogg leader, then locate an open escape pod and leave before the asteroid blows up.


== Strategy / Walkthrough ==
Once the matter transporter beams you to Makron's secret hideaway built into an asteroid orbiting Stroggos, you cannot go back.  The only choice is to face him and destroy him.  Explore the concourse around the perimeter of the station and pick up what items you need.  You should also have at least one Invulnerability item and one or more Quad Damage items.  ''Save the game now.''
Once the matter transporter beams you to Makron's secret hideaway built into an asteroid orbiting Stroggos, you cannot go back.  The only choice is to face him and destroy him.  Explore the concourse around the perimeter of the station and pick up what items you need.  You should also have at least one Invulnerability item and one or more Quad Damage items.  ''Save the game now.''


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In a final cinematic sequence, the escape pod ejects from the side of the station, the asteroid explodes and you find yourself back on the surface of Stroggos.  Mission accomplished!
In a final cinematic sequence, the escape pod ejects from the side of the station, the asteroid explodes and you find yourself back on the surface of Stroggos.  Mission accomplished!
=== Alternate (Manly) Strategy ===
Actually, if you're nimble you can quite easily take the Makron down with just a full load of grenades without using an Invulnerability or a Quad Damage, even on "Hard" difficulty.  It's a good idea to be well armored, however, in case you take any hits.  The idea, of course, is to use the big pillars in the arena for cover and hit the Makron repeatedly without being hit yourself.  The grenade launcher is ideal for this.
While the Makron is in his slow-moving armed walker, hide behind a pillar and wait until his pursuit of you reveals a foot.  Place a grenade on the foot and move around the pillar so that you are hidden again.  Repeat until you have hit him with 50 to 60 grenades (hard difficulty).  You should be able to do this without him hitting you even once.
The smaller Makron is best dealt with in a slightly different way, as he is faster moving and more compact.  As soon as you see him come around the pillar after you, dodge away and keep going around the pillar until you come up to his back.  He will turn around, but not fast enough to avoid you landing a grenade on him and running around the pillar in the other direction.  You could use rockets or the rail gun instead of grenades.  Keep going around one way and then the other, finding him facing away from you and hitting him as he turns.  Most of the time, he will not be fast enough to hit you back.  If you don't get the dance quite right, he may get a shot off and do you damage, but that's why you have the armor.  It will take less damage than the armed walker to bring him down, maybe 30 grenades (hard difficulty).


== Secrets ==
== Secrets ==
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