Mega Man/Gameplay: Difference between revisions

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Mega Man possesses many abilities that make him stronger and give him more endurance than an ordinary human.  Two of his greatest assets are his cybernetic legs which give him tremendous jumping ability, and the Mega Buster affixed on his arm.  But the ability which may possibly be his best, is the ability to copy and adapt the weaponry of opponents that he meets and defeats.  This allows him to take a weapon from one enemy and utilize it against another.
Mega Man possesses many abilities that make him stronger and give him more endurance than an ordinary human.  Two of his greatest assets are his cybernetic legs which give him tremendous jumping ability, and the Mega Buster affixed on his arm.  But the ability which may possibly be his best, is the ability to copy and adapt the weaponry of opponents that he meets and defeats.  This allows him to take a weapon from one enemy and utilize it against another.


Mega Man can withstand a great deal of punishment, but he is not invulnerable.  A health meter is visible at all times in the upper left corner of the screen.  As Mega Man takes damage, this meter will decrease.  He can replenish this meter by collecting health items.  If the meter is depleted, Mega Man will lose one life.  He will also die instantly if he falls through the bottom of the screen, or touches the deadly spikes that line certain floors.  Mega Man has a supply of lives.  He begins with two extra lives, and can earn more by collecting 1-Up items.  If he runs out of lives, the game will be over.  You will be offered the chance to continue as many times as you like, but there is no save or password system on the original Famicom/NES version, so you will lose any progress when you turn the machine off.
===Health===
Mega Man can withstand a great deal of punishment, but he is not invulnerable.  A health meter is visible at all times in the upper left corner of the screen.  Mega Man begins each stage or new life with a full health bar.  As Mega Man takes damage, this meter will decrease.  He can replenish this meter by collecting health items.  If the meter is depleted, Mega Man will lose one life.  He will also die instantly if he falls through the bottom of the screen, or touches the deadly spikes that line certain floors.


Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run outHowever, any weapons that he acquires from another Robot Master will have a limited supplyWhen using such a weapon, a second meter will appear along side Mega Man's health meter.  This new meter will indicate how much supply of ammunition he has left to fire this weapon.  Ammunition can be collected by collecting ammo itemsThese items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it.  Collecting ammo while using the regular Mega Buster has no effect.
Mega Man has a supply of livesHe begins with two extra lives, and can earn more by collecting 1-Up itemsIf you lose a life and have more in reserve, you will either start at a stage checkpoint if you passed one, or from the beginning of the stage.  If Mega Man runs out of lives, the game will be overYou will be offered the chance to continue as many times as you like, but there is no save or password system on the original Famicom/NES version, so you will lose any progress when you turn the machine off.


===Weapons===
===Weapons===
{{details|Mega Man/Weapons}}
{{details|Mega Man/Weapons}}
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].
Mega Man can acquire more weapons than just his default Mega Buster (his arm cannon). To do so, he has to beat a Robot Master. Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects.  The only non-combat weapon in the game is acquirable by finding the [[#Magnet Beam|Magnet Beam]].


Weapons provide new ways of attacking, giving Mega Man projectiles that can move at different trajectories (e.g. vertically), a shield, and other effects. They are particularly useful for defeating the bosses in the game, as most bosses have vulnerabilities that make some weapons many times stronger than others. Knowing these weaknesses lowers the difficulty of each boss.
These weapons are particularly useful for defeating other Robot Masters in the game.  Most bosses have vulnerabilities to one or more particular weapon. Knowing these weaknesses is key to forming a strategy for what order to take each Robot Master on.


It also has its own energy bar that will appear next to Mega Man's HP bar. With each use, the energy bar will be reduced, similar to when Mega Man takes damage. The rate of reduction depends on the weapon. To refill the bar, acquire [[#Weapon part|weapon parts]] or a [[#Yashichi|yashichi]], or die to where you must continue.
Mega Man's primary weapon, the Mega Buster, has unlimited ammunition so it will never run out. However, any weapons that he acquires from another Robot Master will have a limited supply.  When using such a weapon, a second meter will appear along side Mega Man's health meter. This new meter will indicate how much supply of ammunition he has left to fire this weapon.


When equipped, each weapon will color Mega Man to match the robot master that he beat.
With each use, the energy bar will be reduced. The rate of reduction depends on the weapon. Ammunition can be collected by collecting ammo items, or a [[#Yashichi|yashichi]]. These items can be used to replenish any weapon, but Mega Man must be actively using a weapon in order to collect more ammo from it. Collecting ammo while using the regular Mega Buster has no effect. All ammunition is automatically restored if you die and continue your game.
 
===Health and weapon power===
Mega Man starts with a full bar of hit points (HP), which can be seen at the top left of the screen. The bar has small segments. Each segment is an individual unit of HP. When Mega Man takes damage, one or more units of HP will be removed. When all HP are removed, Mega Man will die and one of two things will happen. If you have extra lives, Mega Man will be revived at the last check point. If no check point has been reached, then Mega Man will be revived at the start of the level. If all extra lives have run out and Mega Man dies, it is game over. Luckily, players can continue from this point so the entire game does not have to be re-completed.
 
When you beat a Robot Master and acquire its ability (see [[#weapons|weapons]] for more details), and you equip that ability, a weapon power bar will appear next to Mega Man's HP bar. The bar is color coded to match Mega Man's new color scheme (each weapon has its own color). The weapon power bar will drain as Mega Man attacks when a weapon is equipped. If the bar runs out, he cannot use the weapon. Luckily, the weapon power bar can be refilled by acquiring [[#Weapon power|weapon power]] power-ups or the [[#Yashichi|yashichi]]. Unlike HP, the only way to refill the bar by dying is if you get a game over.


====Game over screen====
====Game over screen====
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