Final Fantasy VI/Bugs and Glitches: Difference between revisions

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Added a Final Fantasy 6 confuse smoke bomb glitch in Final Fantasy 6 article.
(Added a Final Fantasy 6 confuse smoke bomb glitch in Final Fantasy 6 article.)
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==Vanish+Doom/X-Zone==
==Vanish+Doom/X-Zone==


This is probably the most well-known and most useful out of any of the bugs in the game. The trick comes in realizing that any creature with the "vanish" status has very poor magic defense and it is affected by virtually all spells, including Doom and X-Zone which offer instant kills. Many powerful enemies including most of the bosses in the game can be instantly killed by casting vanish on them and then casting Doom or X-Zone. Doom only affects one enemy, whereas X-Zone affects all enemies. The Vanish and Doom spells can be learned in the world of balance after finishing the magitek factory. The X-Zone spell can be learned in the world of ruin after fighting Phunbaba for the first time.
{{sidebar|class=banner|title=Game Boy Advance|width=200px|contents=This bug is fixed in the Game Boy Advanced port of the game.}}
This is probably the most well-known and most useful out of any of the bugs in the game. The trick comes in realizing that any creature with the "vanish" status has very poor magic defense and it is affected by virtually all spells, including Doom and X-Zone which offer instant kills. Many powerful enemies most of the bosses in the game can be instantly killed by casting vanish on them and then casting Doom or X-Zone including Intagir which is used to net in 10 magic points. Doom only affects one enemy, whereas X-Zone affects all enemies. The Vanish and Doom spells can be learned in the world of balance after finishing the magitek factory. The X-Zone spell can be learned in the world of ruin after fighting Phunbaba for the first time.


The best known use for the trick is just using X-Zone to instantly defeat Wrexsoul in [[Final Fantasy VI/Cyan's sidequest|Cyan's sidequest]], since it will kill both SoulSavers (no Vanish necessary), and end the battle (The SoulSavers regenerate themselves immediately after they're slain). In general most bosses can be easily defeated by casting vanish on them then Doom or X-Zone, although this might decrease your enjoyment of playing the game. Also, if you use Vanish and X-zone on Doom Gaze, it won't drop you the Bahamut Esper (However, if you use Doom after Vanish, you will still obtain Bahamut).
The best known use for the trick is just using X-Zone to instantly defeat Wrexsoul in [[Final Fantasy VI/Cyan's sidequest|Cyan's sidequest]], since it will kill both SoulSavers (no Vanish necessary), and end the battle (The SoulSavers regenerate themselves immediately after they're slain). In general most bosses can be easily defeated by casting vanish on them then Doom or X-Zone, although this might decrease your enjoyment of playing the game. Also, if you use Vanish and X-zone on Doom Gaze, it won't drop you the Bahamut Esper (However, if you use Doom after Vanish, you will still obtain Bahamut).


Technical Details of how Vanish/Doom works: Certain enemies (such as most bosses) has a special bit that determines whether they can be hit by Instant-Death spells or not. Most Instant-death spells (as well as Dischord and gravity based spells such as Demi, Shimsham, Sonic Boom, Grav Bomb) automatically misses if this bit is set. However, when the game determines whether a spell hits or not, it checks for Vanish first. Therefore, when you Vanish an enemy then cast a spell, it will always hit no matter what. NOTE: Most enemies also have protection from certain statuses, meaning you can't inflict the status on the enemy (For example, Vargas is protected from Poison status, meaning you can't set Poison on him, ever). Therefore, if you use, say, Mute, after vanishing the enemy, the spell WILL hit, but will do nothing because the enemy can't be muted. This is evident if you use Vanish+Imp on an Imp-protected enemy, as the spell will hit and change the enemy's graphic to that of an imp, but the enemy will act as if it's not Imped because Imp isn't actually set on the enemy.
Technical Details of how Vanish/Doom works: Certain enemies (such as most bosses) has a special bit that determines whether they can be hit by Instant-Death spells or not. Most Instant-death spells (as well as Dischord and gravity based spells such as Demi, Shimsham, Sonic Boom, Grav Bomb) automatically misses if this bit is set. However, when the game determines whether a spell hits or not, it checks for Vanish first. Therefore, when you Vanish an enemy then cast a spell, it will always hit no matter what. NOTE: Most enemies also have protection from certain statuses, meaning you can't inflict the status on the enemy (For example, Vargas is protected from Poison status, meaning you can't set Poison on him, ever). Therefore, if you use, say, Mute, after vanishing the enemy, the spell WILL hit, but will do nothing because the enemy can't be muted. This is evident if you use Vanish+Imp on an Imp-protected enemy, as the spell will hit and change the enemy's graphic to that of an imp, but the enemy will act as if it's not Imped because Imp isn't actually set on the enemy.
==Confuse+Smoke Bomb Glitch==
This is a glitch that is used in the 2006 gameboy advance version of Final Fantasy VI. This trick works by first casting confuse on the character who is about to use the "Smoke Bomb" item. As the character gets hit by the confuse spell quickly use the "Smoke Bomb" item and the character will be confused which causes your confused character to use the smoke bomb item on the enemy party and the enemy will be caused to instantly escape from battle. This trick works on the Intagir enemy which is used to net 10 magic points since you cannot cast Vanish and Death in the Gameboy advance version of the game. Once in a while the spell will miss and the character will just use the smoke bomb item on the ally party.


=="Psycho" Cyan==
=="Psycho" Cyan==
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