Shadowrun: Difference between revisions

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Now, enter the door just to the right of yours. Inside you'll likely find some enemies. Gun 'em down, take their nuyen, and repeat until you have 3 karma or are dangerously low on health. Go back to your bed and use your karma to boost your body attribute or firearms skill. Keep doing this until you have body and firearms at about 5 or 6; don't worry about boosting anything else as you don't need it right now. Once you have these attributes boosted, you should be safe until you reach the next major leveling-up area, the Caryards.
Now, enter the door just to the right of yours. Inside you'll likely find some enemies. Gun 'em down, take their nuyen, and repeat until you have 3 karma or are dangerously low on health. Go back to your bed and use your karma to boost your body attribute or firearms skill. Keep doing this until you have body and firearms at about 5 or 6; don't worry about boosting anything else as you don't need it right now. Once you have these attributes boosted, you should be safe until you reach the next major leveling-up area, the Caryards.
Exit the building and go to the southwest. You should now be in the plaza again. Look at the fence around the fountain: at the north end you will find a place where it can be opened. Open it to allow the dog to escape, and you get its collar. Pick it up, since you'll need it for a magic spell (any item that you need for a magic spell will give a distinctive sound when you examine it). Continue to the southwest to the next screen, and enter the building. We'll call this the "Glutman Building" because Glutman's office is the only thing of interest here. Enter the first door and defeat any enemies. On one desk you will see a small black object, a paperweight (use your cursor to help find it). Pick it up, since you'll need it to learn a magic spell. Now enter the second door, go up to the computer, and take the Cyberdeck. Exit the building.


== Stats ==
== Stats ==
154

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