Rock N' Roll Racing: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 4: Line 4:
Each character has two skills. Here's a quick evaluation of each skill:
Each character has two skills. Here's a quick evaluation of each skill:
* Acceleration: Gets you to top speed faster. Good for recovering from mistakes, and almost a must-have for someone without cornering.
* Acceleration: Gets you to top speed faster. Good for recovering from mistakes, and almost a must-have for someone without cornering.
* Cornering: Makes it easier to navigate turns. Early in the game, this is far more valuable than it sounds... compare Snake and Jake and you'll see why.
* Cornering: Makes it easier to navigate turns. This is far more valuable than it sounds... compare Snake and Jake (in any car other than the Battle Trak) and you'll see why.
* Top Speed: Leave the competition in the dust!
* Top Speed: Leave the competition in the dust!
* Jumping: Reduces impact from landing, so bumpy roads don't give a bumpy ride.
* Jumping: Reduces impact from landing, so bumpy roads don't give a bumpy ride.
Line 87: Line 87:
You'll need to upgrade throughout the game, but don't go overboard. As a general rule, it's a waste to upgrade anything all the way to level 4 until you have the Havac, since the cost is too high when you still have to buy another vehicle later. You also might not want to upgrade your Dirt Devil or Marauder at all.
You'll need to upgrade throughout the game, but don't go overboard. As a general rule, it's a waste to upgrade anything all the way to level 4 until you have the Havac, since the cost is too high when you still have to buy another vehicle later. You also might not want to upgrade your Dirt Devil or Marauder at all.


Remember that you only need to upgrade when you need it for the points to win the races. Buying an upgrade in the hopes that you will recoup your costs through your victories is not very economical. For example, if you buy two missile upgrades, those two upgrades will need to win you four races that you would have otherwise lost entirely to break even. That's not going to work. What this means is, if you are reasonably confident you can complete the current division without upgrades, ''don't upgrade your car''. Save your money for the next car you have to buy, and upgrade that!
Remember that you only need to upgrade when you need it for the points to win the races. Buying an upgrade in the hopes that you will recoup your costs through your victories is not very economical. For example, if you buy two missile upgrades, those two upgrades will need to win you four races that you would have otherwise lost entirely to break even. That's not going to work. What this means is, if you are reasonably confident you can complete the current division without upgrades, and you will need to but a new car on the next planet, ''don't upgrade your car''. Save your money for the next car you have to buy, and use the surplus to upgrade that! You can often even start saving up early in Division B, because if you can crush Division B you can probably win Division A.


Of course, once you have the Havac, there is no longer any need to conserve money. You can, and will need to, buy all the upgrades you can.
Of course, once you have the Havac, there is no longer any need to conserve money. You can, and will need to, buy all the upgrades you can.


=== Armor ===
=== Body ===
When you race, you will see under the lap number a meter using small colored spheres. This meter is your car's structural health: when it gets red and near empty, your car starts smoking and one or two hits may well do you in. When you buy a new car, you only get three spheres in your meter; each upgrade gives you one more sphere, so that you can take more damage before exploding.
When you race, you will see under the lap number a meter using small colored spheres. This meter is your car's structural health: when it gets red and near empty, your car starts smoking and one or two hits may well do you in. When you buy a new car, you only get three spheres in your meter; each body upgrade gives you one more sphere, so that you can take more damage before exploding.


=== Engine ===
=== Engine ===
Line 126: Line 126:


=== Nho ===
=== Nho ===
The Havac is to Nho as the Battle Trak is to Bogmire, but it's not as important to upgrade now, since your Battle Trak is probably pumped up. It's still not a bad idea to upgrade even with little money for upgrades, though, since the Havac won't need a super engine to get through the snow, and it'll go even faster ''with'' a super engine. :)
The Havac is to Nho as the Battle Trak is to Bogmire, but it's not as important to upgrade now, since your Battle Trak is probably pumped up and it still races well on the ice. It's still not a bad idea to upgrade even with little money for upgrades, though, since the Havac won't need a super engine to get through the snow, and it'll go even faster ''with'' a super engine. :) If you're playing Snake, don't upgrade your engine too much right off. You're used to the Battle Trak now; the Havac will go too fast and you will run into corners... your lack of cornering skill becomes more problematic at high speeds. You can beat the opposition easily enough, so don't rush to upgrade the engine too soon.


=== Inferno ===
=== Inferno ===
This is it! The final planet. You can't even access it in Vs. Mode, so if you've been toying around with that, this will be a whole new adventure for you...
This is where the game gets ''tough''. You may well find it somewhat comparable to your struggle on Chem IV way back at the beginning of the game, but it won't quite be that bad. On some tracks there are reverse warp arrows which send you rocketing backward, probably costing you more victories than anything else. Your opponents will all be sporting Havacs, and they'll be powerful, so you will no longer have the technological edge. That means relatively minor mistakes become much more serious here, and this why hitting a reverse warp arrow can ruin the race for you. On top of all this, the track layouts can be somewhat confusing.
This is where the game gets ''tough''. You may well find it somewhat comparable to your struggle on Chem IV way back at the beginning of the game, but it won't quite be that bad. On some tracks there are reverse warp arrows which send you rocketing backward, probably costing you more victories than anything else. Your opponents will all be sporting Havacs, and they'll be powerful, so you will no longer have the technological edge. That means relatively minor mistakes become much more serious here, and this why hitting a reverse warp arrow can ruin the race for you. On top of all this, the track layouts can be somewhat confusing.


Line 139: Line 141:
* Highway Star by Deep Purple
* Highway Star by Deep Purple
* Paranoid by Black Sabbath
* Paranoid by Black Sabbath
* Peter Gunn by Henry Mancini
* Peter Gunn Theme by Henry Mancini
154

edits

Navigation menu