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→Individual Score: fix
(→Individual Score: update) |
(→Individual Score: fix) |
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*Heal (+1 every 0.5% of a party member's HP healed '''(including yourself)''', '''excluding drain recovery''', so basically it awards the same amount of points if you healed the same % to different members with different maximum HP) | *Heal (+1 every 0.5% of a party member's HP healed '''(including yourself)''', '''excluding drain recovery''', so basically it awards the same amount of points if you healed the same % to different members with different maximum HP) | ||
*Damage dealt (+200 every 10.4 Billion Damage, up till [1,000×team size]) | *Damage dealt (+200 every 10.4 Billion Damage, up till [1,000×team size]) | ||
*Falling Rescue | *Falling Rescue | ||
**+100 per instance | |||
**Up to +10,000 based on the proportion of number of successful rescues performed by you, rounded down to the nearest hundreds. (Example: If there was only '''1 falling rescue and that is done by you, your score +10,000''') | |||
*Sand Rescue (+100 per instance) | *Sand Rescue (+100 per instance) | ||
*Revive Someone | *Revive Someone | ||
**+100 per instance | |||
**Up to +10,000 based on the proportion of number of successful revives performed by you, rounded down to the nearest hundreds. (Example: If there was only '''1 revive and that is done by you, your score +10,000''') | |||
*Land the final hit on Ursus before it dies (+10,000) | *Land the final hit on Ursus before it dies (+10,000) | ||