Final Fantasy XI/Characters: Difference between revisions

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Final Fantasy XI has an unique job system (or class system) with two distinguishing features.  First, after completing a certain quest each character can have both a main job and a support job.  The support job grants the character all its abilities and stat bonuses, but its level is capped at half the main job level.  Second, all characters can change main and support jobs at any time in certain locations in the game.  A character can only gain experience points for their current main job, and must level support jobs separately.  A character's stats will only be affected by its current main and support jobs, with the exception of merit points that can be gained after the maximum level of 75 is attained.
Final Fantasy XI has an unique job system (or class system) with two distinguishing features.  First, after completing a certain quest each character can have both a main job and a support job.  The support job grants the character all its abilities and stat bonuses, but its level is capped at half the main job level.  Second, all characters can change main and support jobs at any time in certain locations in the game.  A character can only gain experience points for their current main job, and must level support jobs separately.  A character's stats will only be affected by its current main and support jobs, with the exception of merit points that can be gained after the maximum level of 75 is attained.


There are 6 basic jobs in Final Fantasy XI: Black Mage, Monk, Red Mage, Thief, Warrior and White Mage.  There are also 9 advanced jobs which can be individually quested at level 30 in any job.  Three of the advanced jobs require the ''Rise of the Zilart'' expansion pack, and there are rumors of new jobs to be coming with the ''Treasures of Aht Urhgan'' expansion.
There are 6 basic jobs in Final Fantasy XI: Black Mage, Monk, Red Mage, Thief, Warrior and White Mage.  There are also 12 advanced jobs which can be individually quested at level 30 in any job.  Three of the advanced jobs require the ''Rise of the Zilart'' expansion pack, and three of the advanced jobs require the ''Treasures of Aht Urhgan'' expansion.


===Black Mage===
===Black Mage===
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===Red Mage===
===Red Mage===
Red Mage is usually the best solo job, with a combination of healing and attack magic, a proficiency with swords as well as the ''refresh'' spell to restore magic points over time.  Red Mages specialize in enfeebling magic, drawing on both intelligence and mind to slow, blind, paralyze, etc. their foes.
Red Mage is usually the best solo job, with a combination of healing and attack magic, a proficiency with swords as well as the ''Refresh'' spell to restore magic points over time.  Red Mages specialize in enfeebling magic, drawing on both intelligence and mind to slow, blind, paralyze, etc. their foes.


===Thief===
===Thief===
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===Summoner===
===Summoner===
Summoners have low physical stats, and have no offensive or healing spells of their own.  Instead, they rely on summoned avatars and spirits to do their work for them.  A summoner's avatars must be quested and defeated before they can be used, and gain abilities as the summoner levels up.  At level 70, summoners become a formiddable damage dealer due to the abilities their avatars get at that level, although avatars can only use abilities once per minute.  In general, summoners use the White Mage support job so they can assist in healing while not summoning or resting.
Summoners have low physical stats, and have no offensive or healing spells of their own.  Instead, they rely on summoned avatars and spirits to do their work for them.  A summoner's avatars must be quested and defeated before they can be used, and gain abilities as the summoner levels up.  At level 70, summoners become a formiddable damage dealer due to the abilities their avatars get at that level, although avatars can only use abilities once per minute.  In general, summoners use the White Mage support job so they can assist in healing while not summoning or resting.
===Blue Mage===
Like the Red Mage, this job is a more well-rounded magic-user class capable of melee fighting as well as magic-based damage-dealing. The primary difference is that Blue Mage spells are actually enemy weapon skills, acquired by seeing them performed by the enemy in combat. While Blue Mage seems like an ultra-powerful solo class due to spells that significantly boost defense and self-healing spells, the advantages of the job even out at higher levels, making its solo capabilities rougly even with Ninja. Its primary weaknesses are '''no''' latent stat bonuses (bonuses are gained through learning spells) and an inability to use almost all shields.
This job requires the Treasures of Aht Urghan expansion.
===Corsair===
The best way to describe this class would be a gambler, but the Corsair functions much like a damage-dealing Bard. Corsairs have the ability to raise various stats of the party like accuracy and attack rating, but unlike Bards, Corsairs do so with the roll of dice and, depending on the value of the role, the variance of the boost changes. Generally, the higher the roll, the greater the effect, but rolling 12+ results in a bust, removing the effect and penalizing the roller. Also, as one would expect from a pirate, Corsairs acquire the ability to use guns in combat. Their ranged damage dealing ability, while expensive, sets them apart from Bards and Red Mages, but their lack of enfeebling effects, most notably ''Dispel'', makes them slightly less sought-after.
This job requires the Treasures of Aht Urghan expansion.
===Puppetmaster===
This job class is another pet-based job like Beastmaster or Dragoon, but unlike the two, the player is given a companion puppet. Unlike the other jobs, however, the puppet's abilities are completely independent from the player's abilities, depending instead on attachments purchased by the player. In this way, the puppet is customizable and therefore more like an NPC Buddy than a pet, though the player assumes direct control of the puppet's actions. As a puppeteer, this job also excels in hand-to-hand weaponry, but not to the same degree as Monk.
This job requires the Treasures of Aht Urghan expansion.
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