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That concludes the mechanics portion of this page. And now, the fancy strategy section. | That concludes the mechanics portion of this page. And now, the fancy strategy section. | ||
As you might imagine, delay is very simple for 1v1 games. But it has interesting implications for team games, especially [[GunBound Classic/ | As you might imagine, delay is very simple for 1v1 games. But it has interesting implications for team games, especially [[GunBound Classic/Game_Modes#Game_mode:_Score|Score]] mode. | ||
<to be continued> |