Star Wars Knights of the Old Republic II: The Sith Lords/Administration Level: Difference between revisions

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==Security Corridor==
==Security Corridor==


Equip the plasma torch and use it to blast open the door's mechanism and proceed forward. Loot any droid carapaces or dead miners that you come across for components, credits, and shields. Every little bit counts, especially towards the second half of the game where buying the best gear available becomes important. Take the vibrosword and equip it in your melee slot and proceed into the next area. Two mining droids attack you immediately.
Equip the plasma torch and use it to blast open the door's mechanism and proceed forward. There's doors on either side of the room, but the one to your right will be locked.


The mining droids here are first-generation models without formal weaponry that are also suffering some damage sustained during the proceeding chaos. Statistically speaking, they are far weaker than you are and they should not give you any significant trouble. However, they are not encountered alone and they can flank you for an increased chance to hit if you put yourselves into the middle of a group, so just pace yourself and take them on one at a time. The second one to die always drops a mining laser, which is essentially a nonupgradeable blaster pistol. You may equip it in place of the vibrosword if your dexterity is higher than your strength.
'''This door is magnetically sealed and cannot be opened with a plasma torch. It looks like it will need to be opened manually from the other side.'''
 
You'll see a corpse and droid ahead of you that can be looted.
 
'''Item(s) received: Corpse'''
 
'''Vibroblade'''
 
 
'''Item(s) received: Broken Droid'''
 
'''Droid Optimized Interface'''
 
'''Droid Neural Pacifier'''
 
 
In general it is good practice to loot anything and everything you come across for components, credits, and shields. Every little bit counts, especially towards the second half of the game where buying the best gear available becomes important.
 
You'll want to equip the vibrosword in your melee slot, because in the next area, two Damaged Mining Droids attack you immediately. The mining droids here are first-generation models without formal weaponry that are also suffering some damage sustained during the proceeding chaos. Statistically speaking, they are far weaker than you are and they should not give you any significant trouble. However, they are not encountered alone and they can flank you for an increased chance to hit if you put yourselves into the middle of a group, so just pace yourself and take them on one at a time. The second one to die always drops remains, which you should remember to loot.
 
'''Item received: Remains'''
 
'''Mining laser'''
 
This is essentially a nonupgradeable blaster pistol. You may equip it in place of the vibrosword if your dexterity is higher than your strength.


In the next room, two more will attack you; finish them off quickly as before. You can use either ranged or melee combat to battle them, but melee is the best method overall since these droids are completely restricted to using ranged attacks, granting you a better defense against them. If you use feats, Rapid Shot or Flurry tends to kill them quickly due to their low dexterity and health.
In the next room, two more will attack you; finish them off quickly as before. You can use either ranged or melee combat to battle them, but melee is the best method overall since these droids are completely restricted to using ranged attacks, granting you a better defense against them. If you use feats, Rapid Shot or Flurry tends to kill them quickly due to their low dexterity and health.


In the room after this, there is a security office containing lockers and a holodesk. You can bash open or pick the lock on the locker for some ion grenades and materials or use the holodesk to gain more perspective on the situation. Save the ion grenades for large groups of droids rather than lone targets, as there aren't many that you will find in this facility. Just as you attempt to cross into the next room on your way to the communications area, Kreia uses the Force to telepathically commune with you, forewarning of three droids tightly clustered together. She instructs you on using the Force to sense the same presence and is pleased that you still have some limited capacity to use the Force.
Following this room, you'll find the Emergency Hatch. Interacting with this leads to some unexpected telepathic communication with Kreia...
 
{{KotOR/Hide}}
{| {{prettytable}}
{{KotORII/Dialog|Kreia||:: ...this is the exit... but it is sealed... strange... in my visions, it was open... ::}}
|-
{{KotORII/Dialog||1.|Kreia?}}
|-
{{KotORII/Dialog||Emergency Hatch:|[There is only silence.]}}
|-
{{KotORII/Dialog||2.|[Try to find some way to open the hatch.]}}
|-
{{KotORII/Dialog||Emergency Hatch:|[It is odd that this emergency hatch hasn't opened, considering the circumstances. There may be a way to open it if you could get to an access terminal.]}}
|}
|}
 
There is also another broken droid you can loot here.
 
'''Item(s) received: Broken Droid'''
 
'''Droid Neural Pacifier'''
 
In the room after this, there is a security office containing lockers and a holodesk. There's also another fried corpse.
 
'''Item(s) received: Corpse'''
 
'''Security Tunneler'''
 
 
You can bash open or pick the lock on the locker for some ion grenades and materials. There is also a holodesk that provides more background on the situation with holologs of the station's security and maintenance officers.
 
{{KotOR/Hide}}
{| {{prettytable}}
{{KotORII/Dialog||Security Desk:|PERAGUS SECURITY CONTROL<br>EMERGENCY LOCKDOWN<br>MAIN CONSOLE COMMANDS}}
|-
{{KotORII/Dialog||1.|Check security records.}}
|-
{{KotORII/Dialog||Security Desk:|SYSTEM RECORDS DAMAGED<br>RESTORING...<br>LIMITED LOG ACCESS OBTAINED}}
|-
{{KotORII/Dialog||1.|Peragus safety holo-orientation.}}
|-
{{KotORII/Dialog||Security Officer:|[Static] "...is this thing on? All right - all hands, especially you, Coorta - listen up because I'm not going to say this again."}}
|-
{{KotORII/Dialog||Security Officer:|"The next one of you juma-heads to try and smuggle a blaster, or so help me, any sort of military grade frag weapons into my facility is going to take a long walk out the airlock."}}
|-
{{KotORII/Dialog||Security Officer:|"Why? Because in case you forgot, Peragian fuel explodes at high temperatures - that's what blasted that chunk out of Peragus II and created this asteroid field."}}
|-
{{KotORII/Dialog||Security Officer:|"So if I catch any of you with anything other than sonic charges or mining lasers, I'll burn you and your contract. Security out."}}
|-
{{KotORII/Dialog||2.|Accident report logs.}}
|-
{{KotORII/Dialog||Security Officer:|[Static.] "...and according to one of the miners, it was because one of the sonic charges went off prematurely. And like before, it was one set by a mining droid."}}
|-
{{KotORII/Dialog||Security Officer:|"The three idiots were grouped so close to the charge it might as well have been a grenade going off - the blast turned their bones to dust."}}
|-
{{KotORII/Dialog||Security Officer:|"The blast wrecked the internal components of the droid that set the charge, though, so we can't even dissect it to see what happened."}}
|-
{{KotORII/Dialog||Security Officer:|"I don't like what's going on here. Ever since that Jedi showed up, things are getting worse... it's not just Coorta and his miners, or the fights, but now the droids are acting crazy."}}
|-
{{KotORII/Dialog||Security Officer:|"Ah, if we don't find what's causing this - or who - this facility's going to be space dust by the time the next Telos freighter arrives."}}
|-
{{KotORII/Dialog||3.|Mining droid maintenance logs.}}
|-
{{KotORII/Dialog||Security Officer:|[Static.] "...so you're in maintenance? Then maybe you can tell me what's going on with these droids."}}
|-
{{KotORII/Dialog||Maintenance Officer:|TERMINAL: "Sir, I don't know. It's like their behavior cores are undergoing binary decay, but I can't find the source... this shouldn't be happening."}}
|-
{{KotORII/Dialog||Security Officer:|"Well, that's reassuring. It isn't happening. So the next time we nearly have a breach in the ventilation tunnels, I can just close my eyes and pretend it's my imagination."}}
|-
{{KotORII/Dialog||Security Officer:|"You better give me some answers - I want to know the damage these droids can do if they start mining us instead of asteroid rock."}}
|-
{{KotORII/Dialog||Maintenance Officer:|TERMINAL: "Sir, these droids aren't combat models... their mining lasers are weaker and less accurate than blasters. I doubt those droids could even hit one of us."}}
|-
{{KotORII/Dialog||Security Officer:|"Are you blind?! What about the miners in med bay? It's sabotage - and it started right after the commander said we weren't going to sell the Jedi to the Exchange."}}
|-
{{KotORII/Dialog||Security Officer:|"So I want you to find out how these droids are being sabotaged. That'll tell me who's trying to clear a path to get that Jedi off the facility - and stop him."}}
|-
{{KotORII/Dialog||Security Officer:|"In the meantime, make sure the security's armed with all the ion and sonic charges you can find. If those droids start coming after me, I'm gonna need more than low-grade mining lasers to take 'em down. Clear?"}}
|-
{{KotORII/Dialog||Maintenance Officer:|"Yes, sir. Maintenance control out."}}
|-
{{KotORII/Dialog||Security Officer:|"Idiot."}}
|-
{{KotORII/Dialog||4.|Administration console "maintenance."}}
|-
{{KotORII/Dialog||Security Officer:|[Static.] "...I installed an override switch to shut down any droids on this level, just in case someone locks me out of the administration console."}}
|-
{{KotORII/Dialog||Security Officer:|"As added insurance, I tied the override switch into the circuits of the holding cell door. That'll make sure it can only be opened if all droids in the level are shut down."}}
|-
{{KotORII/Dialog||Security Officer:|"I doubt Coorta or any of his men have the skill to pull off something like this, but I'm not taking any chances while we're sitting in the middle of this asteroid minefield."}}
|-
{{KotORII/Dialog||Security Officer:|"Whoever's responsible won't be able to have the droids rescue him after I lock him up. Nothing'll cut through that door - he'll be trapped."}}
|-
{{KotORII/Dialog||5.|Security storage room inventory.}}
|-
{{KotORII/Dialog||Security Officer:|[Static.] "...I secured the stealth field generator inside one of the footlockers in the security storage room. If I have the specs right, the interface field should be effective against the droid sensors."}}
|-
{{KotORII/Dialog||Security Officer:|"All I need to do is equip the belt - and some skill with stealth in order to use it. As long as I don't get too close to the droids, they shouldn't detect me."}}
|-
{{KotORII/Dialog||Security Officer:|"If any more droids start 'malfunctioning,' the belt should buy me enough time to get to the override switch I set up in the communications blister console."}}
|-
{{KotORII/Dialog||Security Officer:|'I'd rather shut them down than destroy them - I want to find out how these droids are being sabotaged, maybe even turn them against whoever's sabotaging them.'}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||2.|Access remote camera controls.|C=5}}
|-
{{KotORII/Dialog||Security Desk:|CAMERA CONTROLS|C=5}}
|-
{{KotORII/Dialog||1.|Main Security Office.|W=18%|R=2}}
{{KotORII/Dialog||2.|Security Storage Room.|W=22%}}
{{KotORII/Dialog||3.|Communications Blister.|W=20%|R=2}}
{{KotORII/Dialog||4.|Holding Cells.|W=18%|R=2}}
{{KotORII/Dialog||5.|Emergency Hatch to Mining Tunnels.|W=22%|R=2}}
|-
{{KotORII/Dialog||Security Desk:|That neighboring room contains a dense cluster of mining robots - storming that room with a weapon could prove dangerous unless you can take them all out at once.}}
|-
{{KotORII/Dialog||3.|Log out.|C=5}}
|}
|}
 
Save the ion grenades for large groups of droids rather than lone targets, as there aren't many that you will find in this facility. Just as you attempt to cross into the next room on your way to the communications area, Kreia uses the Force to telepathically commune with you.
 
{{KotOR/Hide}}
{| {{prettytable}}
{{KotORII/Dialog|Kreia||:: ...be careful... there is much energy in the room beyond... yet it stems from nothing that lives... ::}}
|-
{{KotORII/Dialog||1.|Kreia? Wh-?}}
|-
{{KotORII/Dialog|Kreia||:: ...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ::}}
|-
{{KotORII/Dialog|Kreia||:: ...ah you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards... ::}}
|-
{{KotORII/Dialog||1.|[With Kreia's help, you have gained the passive Precognition power. When this power is triggered, you should save your game.]}}
|}
|}
 
The upcoming meant to be a miniboss, so saving beforehand is recommended by the game and the cutscene that you just witnessed. Three droids is a bit tough at level 1 since all three will be firing at once and you will be considered to be flanked regardless of what angle you take when fighting them. Return to the medbay to heal with the kolto tank if your health is low and use the vibrosword to even your odds as much as possible. If you are feeling rather cheap, you can stand right at the threshold of the door and just lob an ion grenade at the center droid for an instant wipe.
 
There are two footlockers in this room. Opening the one on the wall to the left of where you entered...
 
'''Item(s) received: Footlocker'''
 
'''Ion Grenade (2)'''
 
'''Medpac (2)'''
 
'''Stealth Field Generator'''
 
 
After the encounter, Kreia communicates with you again.


This battle is meant to be a miniboss, so saving beforehand is recommended by the game and the cutscene that you just witnessed. Three droids is a bit tough at level 1 since all three will be firing at once and you will be considered to be flanked regardless of what angle you take when fighting them. Return to the medbay to heal with the kolto tank if your health is low and use the vibrosword to even your odds as much as possible. If you are feeling rather cheap, you can stand right at the threshold of the door and just lob an ion grenade at the center droid for an instant wipe.
{{KotOR/Hide}}
{| {{prettytable}}
{{KotORII/Dialog|Kreia||:: ...be careful... there is much energy in the room beyond... yet it stems from nothing that lives... ::}}
|-
{{KotORII/Dialog||1.|Kreia? Wh-?}}
|-
{{KotORII/Dialog|Kreia||:: ...can you not sense them... reach out... cast aside your sight, cast aside what you see, and instead, reach out with your perceptions... ::}}
|-
{{KotORII/Dialog|Kreia||:: ...ah you can feel them... the droids you cannot perceive, but the small oscillations of energy... that you can feel... echoing outwards... ::}}
|-
{{KotORII/Dialog||1.|[With Kreia's help, you have gained the passive Precognition power. When this power is triggered, you should save your game.]}}
|}
|}


After the encounter, Kreia comments with intrigue about your sensitivity to the Force finally returning, and she offers to assist you in the endeavor of regaining your powers later on. Afterwards, you gain 1 level, a few feats related to the Jedi class, and your first Force power. Keep in mind that Stun Droid and Force Shock are going to be the strongest powers that you can take for now since droids, practically speaking, are going to be the only enemy in the facility that you face off against.
Afterwards, you gain 1 level, a few feats related to the Jedi class, and your first Force power. Keep in mind that Stun Droid and Force Shock are going to be the strongest powers that you can take for now since droids, practically speaking, are going to be the only enemy in the facility that you face off against.


==Communications Blister==
==Communications Blister==
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