Dominions 3: The Awakening/Units: Difference between revisions

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===Encumbrance===
===Encumbrance===
Fatigue increases with the encumbrance value by each attack in melee. Casting spells has its own, usual higher encumbrance value. Units get defense penaltys for higher with increasing Fatigue. At an Fatigue value above 100 the unit becomes unconscious and cannot do any action until Fatigue value is under 100 again. While unconscious the unit looses some Fatigue each combat round. Fatigue values over 200 result in lost hit-points. This is especially important for Dominion slaves.
Fatigue increases with the encumbrance value by each attack in melee. Casting spells has its own, usual higher encumbrance value. Units get defense penaltys for higher with increasing Fatigue. At a Fatigue value above 100 the unit becomes unconscious and cannot do any action until Fatigue value is under 100 again. While unconscious the unit looses some Fatigue each combat round. Fatigue values over 200 result in lost hit-points. This is especially important for Dominion slaves.


Items with high Reinvigoration values or certain spells like Relief help to conter Fatigue effects.
Items with high Reinvigoration values or certain spells like Relief help to conter Fatigue effects.
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