Master of Orion II: Battle at Antares/Computers: Difference between revisions

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;Scout Lab
;Scout Lab
Ship Special System that: generates RPs depending on the ship's size (RPs = 1, 2, 4, 8, 16, or 32; the 16 and 32 are for Titan and Doom Star ships, which you can't build until you get the relevant techs); gives a special attack bonus if fighting  
Ship Special System that: generates RPs depending on the ship's size (RPs = 1, 2, 4, 8, 16, or 32; the 16 and 32 are for Titan and Doom Star ships, which you can't build until you get the relevant techs); gives a special attack bonus if fighting Space Monsters or the Guardian. There are much better ways to increase research and to get attack bonuses that work against other empires as well as against Space Monsters or the Guardian.
Space Monsters or Antarans. There are much better ways to increase research and to get attack bonuses that work against other empires as well as against Space Monsters or Antarans. Note: Antarans don't attack you until shortly after turn 220; and it takes almost that long to mount a successful attack on their home world.
*Miniaturization: Reduces size and cost.
*Miniaturization: Reduces size and cost.
*Modifications: none.
*Modifications: none.


;Security Stations
;Security Stations
Ship Defense System that improves defense against boarding parties by +20% to Marine Defense on a ship. But shields that are still functioning stop all boarding parties, giving you time to destroy them while on their way or, even better, destroy their mothership.
Ship Defense System that improves defense against boarding parties by +20 to Marine Defense on a ship or base.
*Miniaturization: Reduces size and cost.
*Miniaturization: Reduces size and cost.
*Modifications: none.
*Modifications: none.
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