Command & Conquer: Generals/USA: Difference between revisions

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===Air Force===
===Air Force===
* Chinook - The USA's Primary Resource gatherer. These helicopters can carry $600 worth of supplies at once and ship it across the map at high speed. Additionally, the Chinook can be used to transport friendly units, especially dozers. Rangers can be dropped into combat from ropes, which can be used to clear enemy buildings as an alternative to the Flashbang Grenades upgrade.
* Chinook - The USA's Primary Resource gatherer. These helicopters can carry $600 worth of supplies at once and ship it across the map at high speed. Additionally, the Chinook can be used to transport friendly ground units through the air, especially dozers. Rangers can be dropped into combat from ropes, which can be used to clear enemy buildings as an alternative to the Flashbang Grenades upgrade. The Chinook cannot hold units and supplies at the same time.
* Comanche - A powerful helicopter. Comanches are best used as a defensive weapon, and are quite deadly in support of a ground force. With the Rocket Pods upgrade, Comanches can easily eliminate large groups in one fell swoop.
* Comanche - A powerful helicopter. Comanches are best used as a defensive weapon, and are quite deadly in support of a ground force. With the Rocket Pods upgrade, Comanches can easily eliminate large groups and even structures in one assault, unless challenged by anti-air units.
* Raptor - The most powerful fighter in the game, also an efficient bomber. Can be further upgraded with laser guided missiles to boost their effect.
* Raptor - The most powerful fighter in the game, also an efficient anti-vehicle bomber. Can be further upgraded with laser guided missiles to boost their effect.
* Stealth Bomber - As it name implies, this unit is invisible during flight, unless in the company of some means of stealth detection. This plane is notably difficult to knock out before it returns to invisibility. Like the Raptor, this plane benefits from the Laser Missiles upgrade. Before the Stealth Bomber can be produced, the USA player must expend a General's Point.
* Stealth Bomber - As it name implies, this unit is invisible during flight, unless in the company of some means of stealth detection. This plane is notably difficult to knock out before it returns to invisibility. Like the Raptor, this plane benefits from the Laser Missiles upgrade, but still drops reltively weak bombs, effective only against artillery and base defenses. Before the Stealth Bomber can be produced (for a lot of money), the USA player must expend a General's Point.
* Aurora Bomber - A supersonic bomber, capable of outdistancing enemy artillery and missiles, giving it temporary invulnerability during its bombing run. Once it has dropped its payload, the bomber flies at half speed, making its thin frame an easy target for enemy anti-air. The costly Aurora requires a Strategy Center in addition to a USA Airfield before it can be constructed.
* Aurora Bomber - A supersonic bomber, capable of outdistancing enemy artillery and missiles, giving it temporary invulnerability during its bombing run. Once it has dropped its payload, the bomber flies at half speed, making its thin frame an easy target for enemy anti-air. The costly Aurora requires a Strategy Center in addition to a USA Airfield before it can be used.
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