Electrician/Walkthrough: Difference between revisions

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== Buildings ==
== Buildings ==
[[Image:Electrician_House_Atari.png|thumb|left|Atari version]]
[[File:Electrician_House_Atari.png|thumb|left|Atari version]]
* Inside of the buildings is where you will spend a majority of the game, attempting to wire up every story so that each apartment is turned on.  On either side of each floor are a ladder structure that you can use to travel from one floor to another, and two hot wires.   
* Inside of the buildings is where you will spend a majority of the game, attempting to wire up every story so that each apartment is turned on.  On either side of each floor are a ladder structure that you can use to travel from one floor to another, and two hot wires.   
* To completely wire up a floor, you must connect a line from one hot wire to the other, and completely connect any ceiling or floor input that a story contains.  Once a story is completely wired, the floor below will light up.   
* To completely wire up a floor, you must connect a line from one hot wire to the other, and completely connect any ceiling or floor input that a story contains.  Once a story is completely wired, the floor below will light up.   
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* Once a building is completely wired with electricity, you will be able to escape the building by climbing down to the lower left corner of the building and collecting a key.  The number next to the key at the top of the screen indicates which building you must enter and wire next, which may include any building between 2 and 8.  Once you completely wire your eighth building and escape, the game is completed.
* Once a building is completely wired with electricity, you will be able to escape the building by climbing down to the lower left corner of the building and collecting a key.  The number next to the key at the top of the screen indicates which building you must enter and wire next, which may include any building between 2 and 8.  Once you completely wire your eighth building and escape, the game is completed.
=== Famicom differences ===
=== Famicom differences ===
[[Image:Electrician_House_FDS.png|thumb|right|Famicom versions]]
[[File:Electrician_House_FDS.png|thumb|right|Famicom versions]]
* The Famicom version is considerably easier.  The story connections are simplified and far more standardized between stories.  They don't throw nearly as many pests at you at one time.  There are much fewer bats, and the pests are distributed more evenly throughout the buidling, reducing the number of times you will be required to reconnect wires that they've eaten through.
* The Famicom version is considerably easier.  The story connections are simplified and far more standardized between stories.  They don't throw nearly as many pests at you at one time.  There are much fewer bats, and the pests are distributed more evenly throughout the buidling, reducing the number of times you will be required to reconnect wires that they've eaten through.
* Before you begin each building (and each sewer level) you will be presented with the opportunity to set the speed of the level.  If you choose low, the pests will move at a slow rate which, while making them easier to avoid, makes them take longer to get off the story that you'd like to complete.  If you choose high, the pests move much more quickly, but they are harder to dodge as a result.
* Before you begin each building (and each sewer level) you will be presented with the opportunity to set the speed of the level.  If you choose low, the pests will move at a slow rate which, while making them easier to avoid, makes them take longer to get off the story that you'd like to complete.  If you choose high, the pests move much more quickly, but they are harder to dodge as a result.
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== Sewers ==
== Sewers ==
[[Image:Electrician_Sewer_Atari.png|thumb|left|Atari version]]
[[File:Electrician_Sewer_Atari.png|thumb|left|Atari version]]
* Once you have finished wiring a building and collected the key to the next building, you must navigate your way to the next building through the underground sewers.  Sewers are composed of three dark levels and a lower water level.
* Once you have finished wiring a building and collected the key to the next building, you must navigate your way to the next building through the underground sewers.  Sewers are composed of three dark levels and a lower water level.
* Throughout each of the dark levels, you will find ladders that cross between levels, and invisible brick walls which can only be seen if you stand close enough to them with a flashlight.  The brick walls cannot be passed by any means, so you must find an alternate route.
* Throughout each of the dark levels, you will find ladders that cross between levels, and invisible brick walls which can only be seen if you stand close enough to them with a flashlight.  The brick walls cannot be passed by any means, so you must find an alternate route.
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* If you shine your flashlight on the small objects left behind by alligators, it will transform into one of two things.  It will either become a purple orb which you can collect for bonus points, or it will turn into a crescent which will chase after the Electrician.  You must dodge this crescent or you will lose one life.
* If you shine your flashlight on the small objects left behind by alligators, it will transform into one of two things.  It will either become a purple orb which you can collect for bonus points, or it will turn into a crescent which will chase after the Electrician.  You must dodge this crescent or you will lose one life.
* Eventually, you will come upon a house.  If the number of the house shown at the top of the screen matches the number designated on your key, you can enter that house and begin the next level of the game.  If not, you must continue moving on in search of the house which you have the key for.
* Eventually, you will come upon a house.  If the number of the house shown at the top of the screen matches the number designated on your key, you can enter that house and begin the next level of the game.  If not, you must continue moving on in search of the house which you have the key for.
=== Famicom differences ===
=== Famicom differences ===
[[Image:Electrician_Sewer_FDS.png|thumb|right|Famicom versions]]
[[File:Electrician_Sewer_FDS.png|thumb|right|Famicom versions]]
* The changes to the sewer in the Famicom version are more drastic than the changes to the buildings.  For one thing, there are only two dark levels, but the top outdoor level is traversable.  Additionaly, the alligators are replaced with a larger cast of animals to avoid.
* The changes to the sewer in the Famicom version are more drastic than the changes to the buildings.  For one thing, there are only two dark levels, but the top outdoor level is traversable.  Additionaly, the alligators are replaced with a larger cast of animals to avoid.
* The animals that you may encounter here are turtles, which can be jumped on (and off of) in order to stun them, a small monkey like creature which can drop down from a higher level to a lower level, but is defeated if the flashlight is shone on them, moths which you can duck under or they will kill you, and worms which hang from the ceiling of the water level.
* The animals that you may encounter here are turtles, which can be jumped on (and off of) in order to stun them, a small monkey like creature which can drop down from a higher level to a lower level, but is defeated if the flashlight is shone on them, moths which you can duck under or they will kill you, and worms which hang from the ceiling of the water level.
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* Even though you can run along the top level, you will be blocked by the left wall of building that you encounter along the way.  You may run into a man which runs to the left.  If you do, he will leave behind a fist icon.  If you collect it, you can punch your way through the walls of these building until the power-up runs out.
* Even though you can run along the top level, you will be blocked by the left wall of building that you encounter along the way.  You may run into a man which runs to the left.  If you do, he will leave behind a fist icon.  If you collect it, you can punch your way through the walls of these building until the power-up runs out.
* Since each sewer level in the Famicom version is only the length of the distance between two buildings, the buildings that you enter are always sequential, and you will never have to backtrack to the left to find the next building.
* Since each sewer level in the Famicom version is only the length of the distance between two buildings, the buildings that you enter are always sequential, and you will never have to backtrack to the left to find the next building.
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