Lineage II/PvP Comparison: Difference between revisions

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===Tanks===
===Tanks===
*[[Lineage II/Classes/Dark Avenger|Dark Avenger]] is the probably most popular tank. They are deadly in PvP because of their great resistance to anything. In the case of the DA, this is combined with their high human hitpoints, the best stun ability in the game, and the Hamstring skill to slow down an opponent, and the vampiric spells which can heal the DA at the cost of the opponent. A DA is the doom of archers as their extreme resistance to archery makes them practically invincible, while their debuffs make it impossible for the archer to run away.
*[[Lineage II/Dark Avenger|Dark Avenger]] is the probably most popular tank. They are deadly in PvP because of their great resistance to anything. In the case of the DA, this is combined with their high human hitpoints, the best stun ability in the game, and the Hamstring skill to slow down an opponent, and the vampiric spells which can heal the DA at the cost of the opponent. A DA is the doom of archers as their extreme resistance to archery makes them practically invincible, while their debuffs make it impossible for the archer to run away.


*[[Lineage II/Classes/Paladin|Paladin]] is the other human tank. They also have the shield stun, but are not as good in PvP because they have Healing instead of Drain Health skills.
*[[Lineage II/Paladin|Paladin]] is the other human tank. They also have the shield stun, but are not as good in PvP because they have Healing instead of Drain Health skills.


*[[Lineage II/Classes/Shillien Knight|Shillien Knight]] is the darkelven tank. Very low constitution is the biggest problem here, as they are easily stunned until high levels, though they also have some of the best debuffs of any warrior class of the game.
*[[Lineage II/Shillien Knight|Shillien Knight]] is the darkelven tank. Very low constitution is the biggest problem here, as they are easily stunned until high levels, though they also have some of the best debuffs of any warrior class of the game.


*[[Lineage II/Classes/Temple Knight|Temple Knight]] is the elven tank. Again their constitution score isn't that great, even if not as bad as of the SKs.
*[[Lineage II/Temple Knight|Temple Knight]] is the elven tank. Again their constitution score isn't that great, even if not as bad as of the SKs.


===Damage Dealers===
===Damage Dealers===
*[[Lineage II/Classes/Treasure Hunter|Treasure Hunter]]s are infamous for being PKs (Playerkillers). This is because a highlevel TH can, with a simple no-grade dagger, deal about 3k damage on a lowlevel character by using skills only. But even in normal PvP THs are very dangerous opponents, as they can deal so much damage even from their passive skills alone, and have great active skills like Dash and Stance, too. They also run fast and have the good human stats. They lack however any disabling skill like stun, and they have quite bad defenses (but not as bad as Tyrants). Against nukers they will probably change to the bow, with which dagger users have some skill too, trying to disrupt the enemies spells while charging at them.
*[[Lineage II/Treasure Hunter|Treasure Hunter]]s are infamous for being PKs (Playerkillers). This is because a highlevel TH can, with a simple no-grade dagger, deal about 3k damage on a lowlevel character by using skills only. But even in normal PvP THs are very dangerous opponents, as they can deal so much damage even from their passive skills alone, and have great active skills like Dash and Stance, too. They also run fast and have the good human stats. They lack however any disabling skill like stun, and they have quite bad defenses (but not as bad as Tyrants). Against nukers they will probably change to the bow, with which dagger users have some skill too, trying to disrupt the enemies spells while charging at them.


*[[Lineage II/Classes/Abyss Walker|Abyss Walker]] are the darkelven dagger users and another class infamous for being PK.
*[[Lineage II/Abyss Walker|Abyss Walker]] are the darkelven dagger users and another class infamous for being PK.


*[[Lineage II/Classes/Plainswalker|Plainswalker]] are the elven dagger users.
*[[Lineage II/Plainswalker|Plainswalker]] are the elven dagger users.


*[[Lineage II/Classes/Tyrant|Tyrant]] are fast running high damage dealers with stun skills and Cripple, the later slows the victim down. On higher levels they also get a special Todem for low hitpoints and the Punch of Doom, which is a 'you can take one with you' ability. Fully buffed, especially with Haste, Berzerk, Dance of Fury and Vampiric Rage, a Tyrant is truly an extremely dangerous opponent, as they do massive damage, can interrupt spellcasters with their extreme attack speed, and get very high running speed from their Wolf Todem to keep up with any roguetype. Without buffs, they are not as good, but still are formidable opponents.
*[[Lineage II/Tyrant|Tyrant]] are fast running high damage dealers with stun skills and Cripple, the later slows the victim down. On higher levels they also get a special Todem for low hitpoints and the Punch of Doom, which is a 'you can take one with you' ability. Fully buffed, especially with Haste, Berzerk, Dance of Fury and Vampiric Rage, a Tyrant is truly an extremely dangerous opponent, as they do massive damage, can interrupt spellcasters with their extreme attack speed, and get very high running speed from their Wolf Todem to keep up with any roguetype. Without buffs, they are not as good, but still are formidable opponents.


===Archers===
===Archers===
*[[Lineage II/Classes/Hawkeye|Hawkeye]] are the human archers. In direct PvP, archers are deadly especially to nukers, as they can interrupt their spells immediately and do extreme damage. They are also the doom for any other class which isn't able to get fast enough to them. Tanks (especially the Dark Avenger) however are always the doom of archers, as they can hinder the archers movement and, thanks to their special buffs, get only very little damage from their arrows. Another very dangerous opponent is the Swordsinger, as they get the same buff as tanks (even if not on the same skilllevel), but also high running speed and excellent evasion from their own songs.
*[[Lineage II/Hawkeye|Hawkeye]] are the human archers. In direct PvP, archers are deadly especially to nukers, as they can interrupt their spells immediately and do extreme damage. They are also the doom for any other class which isn't able to get fast enough to them. Tanks (especially the Dark Avenger) however are always the doom of archers, as they can hinder the archers movement and, thanks to their special buffs, get only very little damage from their arrows. Another very dangerous opponent is the Swordsinger, as they get the same buff as tanks (even if not on the same skilllevel), but also high running speed and excellent evasion from their own songs.


*[[Lineage II/Classes/Silver Ranger|Silver Ranger]] are the elven archers.
*[[Lineage II/Silver Ranger|Silver Ranger]] are the elven archers.


*[[Lineage II/Classes/Phantom Ranger|Phantom Ranger]] are the dark elven archers.
*[[Lineage II/Phantom Ranger|Phantom Ranger]] are the dark elven archers.


===Nukers===
===Nukers===
*[[Lineage II/Classes/Necromancer|Necromancer]] is the most dangerous kind of wizard in PvP. They have all kinds debuffs (biggest limitation is their range), most importantly the ''Anchor'' spell which has a chance on paralyzing the victim, but also ''Silence'' as well as the most deadly dark magic damage spells. Thanks to Anchor going too close to one is risky, as the fight will be decided if it lands. Additionally, they can summon and share hitpoints with the summon, even if they lack other support spells for them, having access to "Transfer Pain" for 50% less damage until their pet is dead cannot be ignored.
*[[Lineage II/Necromancer|Necromancer]] is the most dangerous kind of wizard in PvP. They have all kinds debuffs (biggest limitation is their range), most importantly the ''Anchor'' spell which has a chance on paralyzing the victim, but also ''Silence'' as well as the most deadly dark magic damage spells. Thanks to Anchor going too close to one is risky, as the fight will be decided if it lands. Additionally, they can summon and share hitpoints with the summon, even if they lack other support spells for them, having access to "Transfer Pain" for 50% less damage until their pet is dead cannot be ignored.


*[[Lineage II/Classes/Spellhowler|Spellhowler]] is the darkelven nuker. They have Silence, Vampiric Claw and Death Link like the Necromancers, but no Anchor spell. Another important disadvantage is that they are also the slowest variant of the nukers, but on the other hand they are also the ones that deal the highest damage in their spells.
*[[Lineage II/Spellhowler|Spellhowler]] is the darkelven nuker. They have Silence, Vampiric Claw and Death Link like the Necromancers, but no Anchor spell. Another important disadvantage is that they are also the slowest variant of the nukers, but on the other hand they are also the ones that deal the highest damage in their spells.


*[[Lineage II/Classes/Spellsinger|Spellsinger]] is the fastest variant of all nukers. Most importantly, this class can very likely disrupt any other kind of nuker in their spells. It is also very dangerous to all other opponents as they are the hardest to disrupt themselves. Their spell selection is however not really that good for PvP. Main redeeming features are being able to significantly debuff opponent's move speed at extreme range and abundance of critical hits compared to other mages.
*[[Lineage II/Spellsinger|Spellsinger]] is the fastest variant of all nukers. Most importantly, this class can very likely disrupt any other kind of nuker in their spells. It is also very dangerous to all other opponents as they are the hardest to disrupt themselves. Their spell selection is however not really that good for PvP. Main redeeming features are being able to significantly debuff opponent's move speed at extreme range and abundance of critical hits compared to other mages.


*[[Lineage II/Classes/Sorcerer|Sorcerer]] are the most general kind of nuker, neither extra fast nor extra strong in their spells, but decent in both respects.
*[[Lineage II/Sorcerer|Sorcerer]] are the most general kind of nuker, neither extra fast nor extra strong in their spells, but decent in both respects.


===Summoners===
===Summoners===
*[[Lineage II/Classes/Warlock|Warlock]], [[Lineage II/Classes/Elemental Summoner|Elemental Summoner]] and [[Lineage II/Classes/Phantom Summoner|Phantom Summoner]] are much the same as their nuker counterparts, only that they don't have as strong attack spells and no player is stupid enough to attack the summon instead of the caster. Still these casters can absorb 50% of their damage into the summon (Transfer Pain), which can makes up for their lack of direct damage.
*[[Lineage II/Warlock|Warlock]], [[Lineage II/Elemental Summoner|Elemental Summoner]] and [[Lineage II/Phantom Summoner|Phantom Summoner]] are much the same as their nuker counterparts, only that they don't have as strong attack spells and no player is stupid enough to attack the summon instead of the caster. Still these casters can absorb 50% of their damage into the summon (Transfer Pain), which can makes up for their lack of direct damage.


==Other Classes in PvP==
==Other Classes in PvP==
[[Lineage II/Classes/Destroyer|Destroyer]] are slow warriors that have bad or no chances against ranged classes, but are absolutely deadly and fatal in Melee because of their Guts and Frenzy skills which makes them the class with the both best defense and offense when their hitpoints fall below 30% (which might still be very much in the case of a Destroyer). Guts however doesn't give any defense against magic.
[[Lineage II/Destroyer|Destroyer]] are slow warriors that have bad or no chances against ranged classes, but are absolutely deadly and fatal in Melee because of their Guts and Frenzy skills which makes them the class with the both best defense and offense when their hitpoints fall below 30% (which might still be very much in the case of a Destroyer). Guts however doesn't give any defense against magic.


The [[Lineage II/Classes/Gladiator|Gladiator]] is specialized into 1v1 fights. Their Slash skills are able to one shot mages and deal massive dmg. However, they do not have any crowd control skill and they are disadvantaged in mass PvP. The polearm specialist [[Lineage II/Classes/Warlord|Warlord]] is the opposite, their AoE stun abilities makes him a nice supporter for a party.
The [[Lineage II/Gladiator|Gladiator]] is specialized into 1v1 fights. Their Slash skills are able to one shot mages and deal massive dmg. However, they do not have any crowd control skill and they are disadvantaged in mass PvP. The polearm specialist [[Lineage II/Warlord|Warlord]] is the opposite, their AoE stun abilities makes him a nice supporter for a party.


Buffers and healers seems to be in the disadvantage in PvP. However, on self buffs fights they are really harmful with their mana burn ability, which can disable most of the classes easily. [[Lineage II/Classes/Warcryer|Warcryer]]s and [[Lineage II/Classes/Overlord|Overlord]]s get a stun skill with blunt weapons, also have a really huge range of buffs/debuffs which makes them an hard opponent. Start running if Seal of Suspension lands on you. If you want to do PvP with a clerical character, you should give him light armor (for Prophets and Shamans even heavy) and a warrior weapon (i.e. not a wizard staff or sword or book).
Buffers and healers seems to be in the disadvantage in PvP. However, on self buffs fights they are really harmful with their mana burn ability, which can disable most of the classes easily. [[Lineage II/Warcryer|Warcryer]]s and [[Lineage II/Overlord|Overlord]]s get a stun skill with blunt weapons, also have a really huge range of buffs/debuffs which makes them an hard opponent. Start running if Seal of Suspension lands on you. If you want to do PvP with a clerical character, you should give him light armor (for Prophets and Shamans even heavy) and a warrior weapon (i.e. not a wizard staff or sword or book).


Dwarves are in the same situation; neither the Summon of the [[Lineage II/Classes/Dwarf Warsmith|Warsmith]] nor the Fake Death of the [[Lineage II/Classes/Dwarf Bounty Hunter|Bounty Hunter]] are of much use during PvP. At least they (just like the Warlord) get the special Wrath skill which could be handy when two armies are "clashing together".
Dwarves are in the same situation; neither the Summon of the [[Lineage II/Dwarf Warsmith|Warsmith]] nor the Fake Death of the [[Lineage II/Dwarf Bounty Hunter|Bounty Hunter]] are of much use during PvP. At least they (just like the Warlord) get the special Wrath skill which could be handy when two armies are "clashing together".


During Sieges, Buffers (including the support warriors Bladedancer and Swordsinger) and Warsmiths with Siege Golems are also very important, and are also the most popular high priority targets of enemy forces, too - as they are realatively easy to kill, but add a big bonus to the enemies battle power while being alife.
During Sieges, Buffers (including the support warriors Bladedancer and Swordsinger) and Warsmiths with Siege Golems are also very important, and are also the most popular high priority targets of enemy forces, too - as they are realatively easy to kill, but add a big bonus to the enemies battle power while being alife.

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