King's Knight: Difference between revisions

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'''King's Knight''' was developed by [[Bits Laboratory]] and published by [[Square]] for the [[NES]] and [[MSX]] in [[1986]]. King's Knight is often incorrectly credited both as Square's first development and an RPG. It was, however, Square's first North American release under Square Soft, Inc. and their first release as an independent company. King's Knight saw a second release in 1987 on the NEC PC-8801 and the Sharp X1. The game was titled King's Knight Special and was released exclusively in Japan. King's Knight was scored by Nobuo Uematsu. It was Uematsu's fourth work of video game music composition.
'''King's Knight''' was developed by [[Bits Laboratory]] and published by [[Square]] for the [[NES]] and [[MSX]] in [[1986]]. King's Knight is often incorrectly credited both as Square's first development and an RPG. It was, however, Square's first North American release under Square Soft, Inc. and their first release as an independent company. King's Knight saw a second release in 1987 on the NEC PC-8801 and the Sharp X1. The game was titled King's Knight Special and was released exclusively in Japan. King's Knight was scored by Nobuo Uematsu. It was Uematsu's fourth work of video game music composition.


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The Famicom and NES versions of King's Knight differ only in the title screen. The MSX version of King's Knight differed from the Famicom version of in a variety of ways. In the MSX version, the flanks of the screen were "closed off," while the stage maps have moved slightly, and so some of the items appear to be out of their original locations. The characters can also sustain more damage from attacks. The MSX port featured more sound channels than the Famicom, and as such many music tracks and sound effects were altered or improved. The MSX version also boasts a wider range of colors, updated graphics, new monster and boss designs (dragons at the end of caves, for example, were replaced with lizard-like monsters), and a new sidebar, which displayed the player's life meter, allocated power-ups, and allocated elements. Unfortunately, though, the MSX could not smoothly render vertical scrolling - unlike the Famicom - so the movement of the graphics is very "choppy" in comparison.
The Famicom and NES versions of King's Knight differ only in the title screen. The MSX version of King's Knight differed from the Famicom version of in a variety of ways. In the MSX version, the flanks of the screen were "closed off," while the stage maps have moved slightly, and so some of the items appear to be out of their original locations. The characters can also sustain more damage from attacks. The MSX port featured more sound channels than the Famicom, and as such many music tracks and sound effects were altered or improved. The MSX version also boasts a wider range of colors, updated graphics, new monster and boss designs (dragons at the end of caves, for example, were replaced with lizard-like monsters), and a new sidebar, which displayed the player's life meter, allocated power-ups, and allocated elements. Unfortunately, though, the MSX could not smoothly render vertical scrolling - unlike the Famicom - so the movement of the graphics is very "choppy" in comparison.


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