Carrier Command 2: Difference between revisions

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{{Header Nav|game=Carrier Command 2|num=0}}
{{Header Nav|game=Carrier Command 2|num=0}}
{{Game
{{Game
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|players=1-16
|players=1-16
|genre=[[Real-time tactics]]
|genre=[[Real-time tactics]]
|systems=[[Windows]], [[Steam]]
|systems=[[Windows]]
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[multiplayer]]
|ratings=
|ratings=
|series=Carrier Command
|series=Carrier Command
}}
}}
Carrier Command 2 is a sequel to the 1988 video game Carrier Command. Carrier Command 2, like its predecessor, is a hybrid of vehicle simulation and real time tactics. Players must operate interfaces from the bridge of their amphibious assault ship to deploy air and amphibious assets to capture islands and defeat the enemy carrier.
'''''Carrier Command 2''''' is a sequel to the [[1988]] video game [[Carrier Command]]. Carrier Command 2, like its predecessor, is a hybrid of vehicle simulation and real time tactics. Players must operate interfaces from the bridge of their amphibious assault ship to deploy air and amphibious assets to capture islands and defeat the enemy carrier.
 
{{Continue Nav}}
{{Continue Nav}}
The game consists of both co-op and competitive multiplayer, with an option to play single player as well. A campaign takes the player and other friends on a relatively short and straightforward journey across the ocean, capturing islands.
The game consists of both co-op and competitive multiplayer, with an option to play single player as well. A campaign takes the player and other friends on a relatively short and straightforward journey across the ocean, capturing islands.
{{ToC}}
{{ToC}}
[[Category:Geometa]]
[[Category:MicroProse Software]]
[[Category:Real-time tactics]]
[[Category:Windows]]
[[Category:Single player]]
[[Category:Multiplayer]]

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