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→Name: Removing "J" from the preferred remainder 12 line, as "J": 13, gives a remainder of 13 when divided by 16.
m (→Effect of statistics: whitespace) |
(→Name: Removing "J" from the preferred remainder 12 line, as "J": 13, gives a remainder of 13 when divided by 16.) |
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Only the first four characters in the player's name affect stats, and only if they are not blank. To determine the result, look on the table to the right for a given character, and select the top-most row to get the "number" of a given letter (either a number itself, or from "a" to "f", the numbers 10 through 15.) Add them, and divide the result by 16; the remainder is used to determine the stats. | Only the first four characters in the player's name affect stats, and only if they are not blank. To determine the result, look on the table to the right for a given character, and select the top-most row to get the "number" of a given letter (either a number itself, or from "a" to "f", the numbers 10 through 15.) Add them, and divide the result by 16; the remainder is used to determine the stats. | ||
The usually preferred remainder, 12 for STR/HP, is obtained simply by naming your character | The usually preferred remainder, 12 for STR/HP, is obtained simply by naming your character "!". "J" is another popular choice, as it yields a remainder of 13. Another very good one, 14, is obtained from "L", for STR/AGI, giving more first-strikes, among others. The other great choices have the remainder within the range 12 through 15. | ||
== Effect of statistics == | == Effect of statistics == |