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Sid Meier's Alien Crossfire/Factions (edit)
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{{Header Nav|game=Sid Meier's Alien Crossfire}} | {{Header Nav|game=Sid Meier's Alien Crossfire}} | ||
All factions have distinct advantages and disadvantages. They have different society traits, start with different technologies, and sometimes even have oddities such as smaller maximum base sizes. This means that every faction has a different overall playstyle, although some factions are more suited to some playstyles than others. For instance, the [[Sid Meier's Alpha Centauri/The Human Hive|Hive]] is more likely to [[ | All factions have distinct advantages and disadvantages. They have different society traits, start with different technologies, and sometimes even have oddities such as smaller maximum base sizes. This means that every faction has a different overall playstyle, although some factions are more suited to some playstyles than others. For instance, the [[Sid Meier's Alpha Centauri/The Human Hive|Hive]] is more likely to [[Sid Meier's Alpha Centauri/Gameplay#Infinite City Sprawl|ICS]] than the [[Sid Meier's Alpha Centauri/The Peacekeeping Forces|Peacekeepers]], because Yang gets free [[Sid Meier's Alpha Centauri/Facilities#Perimeter Defense|Perimeter Defenses]] but little energy income, while Lal can get more population per base and may want to take advantage of it. | ||
The game settings can enhance or reduce the advantages and disadvantages of each faction. For instance, disabling Blind Research weakens the aliens of Alien Crossfire because they ''never'' have Blind Research, so they lose one of their inherent advantages (Or rather, non-alien players gain the same advantage the aliens already have). Likewise, [[Sid Meier's Alien Crossfire/The Nautilus Pirates|Svensgaard]] would prefer a world with massive oceans (essentially more territory for him) and arid terrain (which hurts land factions much more than the sea-based Pirates), while all other factions would probably prefer the opposite. | The game settings can enhance or reduce the advantages and disadvantages of each faction. For instance, disabling Blind Research weakens the aliens of Alien Crossfire because they ''never'' have Blind Research, so they lose one of their inherent advantages (Or rather, non-alien players gain the same advantage the aliens already have). Likewise, [[Sid Meier's Alien Crossfire/The Nautilus Pirates|Svensgaard]] would prefer a world with massive oceans (essentially more territory for him) and arid terrain (which hurts land factions much more than the sea-based Pirates), while all other factions would probably prefer the opposite. |