Golden Sun: The Lost Age/Aqua Rock: Difference between revisions

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"Wielder of Water's strength...Lay your hands upon this stone. If th'art worthy, the power to drain away the standing water shall be yours."
"Wielder of Water's strength...Lay your hands upon this stone. If th'art worthy, the power to drain away the standing water shall be yours."


Piers will learn Parch! As soon as you do, water will fill the pool you climbed through before. You're not trapped - use your new power to drain the water away so you can get back to the door. Head back down until you're back in the entrance room, and in here use Parch on the water. You can now not only leave Aqua Rock via the proper exit, but get a Rusty Sword from the chest on your way. Climb down the ladder to the right, grab the chest, and climb up the ladder in the middle and exit via the door at the bottom. Use Retreat when outside, and leave Aqua Rock.
Piers will learn Parch! As soon as you do, water will fill the pool you climbed through before. You're not trapped - use your new power to drain the water away so you can get back to the door. You can now leave Aqua Rock the proper way, but there's still something left to get. Steam, the Mercury Djinni, can be yours by going right in the main room (where you went through to get to the Aquarius Stone's slot and part the waterfall). Keep going (you have to climb up the right-hand side of the large room) until you reach another long river. You need to get across to the other side, so make sure you always run towards the top right so you're fighting the current the whole way, and on the other side head all the way up to the moai statue spitting out water. Use Parch on it to stop the water, and now you can use the ladder to the top part of the river to walk up the channel and confront Steam.


Now, you will want to use an Inn (and possibly a Sanctum as well, or Felix's Revive - do NOT use your Water of Life), so head back to the Apojii Islands and use that one. You can also stop off at Yallam to forge what you've collected if you have the money, although you can make a visit once you've come back from your next destination, since it's on the route. Your next destination is the tower on the west side of Tundaria - but because the only beach is on the eastern side, you will have to make a very long and very tedious journey across Tundaria to reach it.
You will kick yourself if it runs, since you will have to stop the water again. For this reason, it's best to simply standby every single Djinn you have and summon rush it on the first turn, and hope its either not moving afterwards or you're still strong enough to resist its powerful Mercury Psynergies. Once you've got it, head back to the main room - you can now leave Aqua Rock the proper way.
 
Head back down until you're back in the entrance room, and in here use Parch on the water. You can now not only leave Aqua Rock, but get a Rusty Sword from the chest on your way. Climb down the ladder to the right, grab the chest, and climb up the ladder in the middle and exit via the door at the bottom. Use Retreat when outside, and leave Aqua Rock.
 
Now, you will want to use an Inn (and possibly a Sanctum as well, or Felix's Revive - do NOT use your Water of Life), so head back to the Apojii Islands and use that one. You can also stop off at Yallam to forge what you've collected if you have the money, although you can make a visit once you've come back from your next destination, since it's on the route. Your next destination is the tower on the west side of Tundaria - but because the only beach is on the eastern side, you will have to make a very long and very tedious journey across the cold, southern continent of Tundaria to reach it.


==Wheeze, the Jupiter Djinni==
==Wheeze, the Jupiter Djinni==
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