Hostages: Difference between revisions

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{{Header Nav|game=Hostages|num=4|onepage=true}}
{{Header Bar|game=Hostages}}
{{Game
{{Game
|title=Hostages
|completion=4
|image=Hostages box.jpg
|image=Hostages box.jpg
|title=Hostages<br/>Hostage: Rescue Mission<br/>Operation Jupiter
|developer=[[Infogrames Entertainment]], [[Bit Managers]], [[Superior Software]]
|developer=[[Infogrames Entertainment]], [[Bit Managers]], [[Superior Software]]
|publisher=[[Mindscape]] (DOS, Apple II)<br />[[Kemco]] (NES)<br />[[Infogrames Entertainment]] (other)
|publisher=[[Mindscape]], [[Kemco]], [[Infogrames Entertainment]]
|released={{rd|1988}}
|year=1988
|systems=[[Commodore Amiga]], [[Amstrad CPC]], [[Apple II]], [[Atari ST]], [[Acorn Archimedes]], [[Commodore 64]], [[MS-DOS]], [[Mac OS]], [[MSX]], [[Sinclair ZX Spectrum]], [[BBC Micro]], [[Acorn Electron]]
|title1=Rescue: The Embassy Mission
|developer1=[[Infogrames Entertainment]]
|publisher1=[[Mindscape]]
|year1=1989
|systems1=[[NES]]
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Commodore Amiga]], [[Amstrad CPC]], [[Apple II]], [[Atari ST]], [[Acorn Archimedes]], [[Commodore 64]], [[MS-DOS]], [[Mac OS]], [[MSX]], [[NES]], [[Sinclair ZX Spectrum]], [[BBC Micro]], [[Acorn Electron]]
|modes=[[Single player]]
|ratings=
|pcgamingwiki=Hostage: Rescue Mission
|pcgamingwiki=Hostage: Rescue Mission
}}
}}
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==Controls==
==Controls==
{| class=wikitable
{| {{controlstable}}
|+ Sniper placement
|+ Sniper placement
! Computers !! NES
! Computers !! NES !! Action
|-
|-
| {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|neutral|dpad}} || move
| {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|neutral|dpad}}
| {{desc}} move
|-
|-
| {{kbd|Space}} / {{kbd|Esc}} || {{nes|A}}{{nes|B}} || view map (when hidden)
| {{kbd|Space}} / {{kbd|Esc}} || {{nes|A}}{{nes|B}}
| {{desc}} view map (when hidden)
|-
|-
| {{n/a}} || {{nes|Start}} || pause
| {{n/a}} || {{nes|Start}}
| {{desc}} pause
|-
|-
| {{kbd|down}} || {{nes|Down|Dpad}} || crouch (left/right while holding to crawl)
| {{kbd|down}} || {{nes|Down|Dpad}}
| {{desc}} crouch (left/right while holding to crawl)
|-
|-
| {{kbd|right}}{{kbd|down}} / {{kbd|left}}{{kbd|down}} || {{nes|A}} / {{nes|B}} || roll
| {{kbd|right}}{{kbd|down}} / {{kbd|left}}{{kbd|down}} || {{nes|A}} / {{nes|B}}
| {{desc}} roll
|}
|}
{| class=wikitable
{| {{controlstable}}
|+ Sniper controls
|+ Sniper controls
! Computers !! NES
! Computers !! NES !! Action
|-
|-
| {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|neutral|dpad}} || move crosshair
| {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|neutral|dpad}}
| {{desc}} move crosshair
|-
|-
| {{n/a}} || {{nes|B}} || speed up crosshair
| {{n/a}} || {{nes|B}}
| {{desc}} speed up crosshair
|-
|-
| {{kbd|Space}} || {{nes|A}} || fire
| {{kbd|Space}} || {{nes|A}}
| {{desc}} fire
|-
|-
| {{kbd|Esc}} || {{nes|Select}} || view map (time pauses when looking at the map)
| {{kbd|Esc}} || {{nes|Select}}
| {{desc}} view map (time pauses when looking at the map)
|-
|-
| {{n/a}} || {{nes|Start}} || pause
| {{n/a}} || {{nes|Start}}
| {{desc}} pause
|}
|}
 
{| {{Controlstable}}
{| class=wikitable
|+ Rappel controls
|+ Rappel controls
! Computers !! NES
! Computers !! NES !! Action
|-
|-
| {{kbd|right}} || {{nes|Down|dpad}} || move down
| {{kbd|right}} || {{nes|Down|dpad}}
| {{desc}} move down
|-
|-
| {{kbd|left}} || {{nes|up|dpad}} || stop
| {{kbd|left}} || {{nes|up|dpad}}
| {{desc}} stop
|-
|-
| {{kbd|up}} || {{nes|up|dpad}} || climb up
| {{kbd|up}} || {{nes|up|dpad}}
| {{desc}} climb up
|-
|-
| {{kbd|left}}, {{kbd|Space}} || {{nes|A}} || break window and enter Embassy
| {{kbd|left}}, {{kbd|Space}} || {{nes|A}}
| {{desc}} break window and enter Embassy
|-
|-
| {{kbd|Esc}} || {{n/a}} || view map (time pauses when looking at the map)
| {{kbd|Esc}} || {{n/a}}
| {{desc}} view map (time pauses when looking at the map)
|}
|}
 
{| {{controlstable}}
{| class=wikitable
|+ Assault controls
|+ Assault controls
! Computers !! NES
! Computers !! NES !! Action
|-
|-
| {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|neutral|dpad}} || move
| {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|neutral|dpad}}
| {{desc}} move
|-
|-
| {{kbd|Space}} + {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|A}} + {{nes|neutral|dpad}} || aim gun
| {{kbd|Space}} + {{kbd|up}}{{kbd|down}}{{kbd|left}}{{kbd|right}} || {{nes|A}} + {{nes|neutral|dpad}}
| {{desc}} aim gun
|-
|-
| {{kbd|Esc}} || {{nes|Select}} || view map
| {{kbd|Esc}} || {{nes|Select}}
| {{desc}} view map
|-
|-
| {{n/a}} ||  {{nes|Start}} || pause
| {{n/a}} ||  {{nes|Start}}
| {{desc}}  pause
|}
|}
 
{| {{controlstable}}
{| class=wikitable
|+ Team controls
|+ Team controls
! Computers !! NES
! Computers !! NES !! Action
|-
|-
| {{kbd|F1}} || {{n/a}} || Switch to Delta (sniper)
| {{kbd|F1}} || {{n/a}}
| {{desc}} Switch to Delta (sniper)
|-
|-
| {{kbd|F2}} || {{n/a}} || Switch to Echo (sniper)
| {{kbd|F2}} || {{n/a}}
| {{desc}} Switch to Echo (sniper)
|-
|-
| {{kbd|F3}} || {{n/a}} || Switch to Mike (sniper)
| {{kbd|F3}} || {{n/a}}
| {{desc}} Switch to Mike (sniper)
|-
|-
| {{kbd|F4}} || {{n/a}} || Switch to Hotel (SWAT)
| {{kbd|F4}} || {{n/a}}
| {{desc}} Switch to Hotel (SWAT)
|-
|-
| {{kbd|F5}} || {{n/a}} || Switch to Tango (SWAT)
| {{kbd|F5}} || {{n/a}}
| {{desc}} Switch to Tango (SWAT)
|-
|-
| {{kbd|F6}} || {{n/a}} || Switch to Bravo (SWAT)
| {{kbd|F6}} || {{n/a}}
| {{desc}} Switch to Bravo (SWAT)
|}
|}


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Once you have chosen a difficulty level you then choose a mission; despite what the name indicates these are all variations set in the same building. The street level and Embassy floor plan remain identical but the number of terrorists and hostages will change. There are five missions to choose from, each with its own time limit:
Once you have chosen a difficulty level you then choose a mission; despite what the name indicates these are all variations set in the same building. The street level and Embassy floor plan remain identical but the number of terrorists and hostages will change. There are five missions to choose from, each with its own time limit:


{| class=wikitable
{| {{prettytable|notwide=1}}
! Mission !! Computers || NES
! Mission !! Computers || NES
|-
|-
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==Stage 1: Sniper placement==
==Stage 1: Sniper placement==
[[Image:Hostages sniper map.png|frame|The three sniper spots (shown below in order)]]
[[File:Hostages sniper map.png|frame|The three sniper spots (shown below in order)]]
[[Image:Hostages sniper point 1.png|right]]
[[File:Hostages sniper point 1.png|right]]
[[Image:Hostages sniper point 2.png|right]]
[[File:Hostages sniper point 2.png|right]]
[[Image:Hostages sniper point 3.png|right]]
[[File:Hostages sniper point 3.png|right]]
In this stage of the mission you take control of three snipers sneaking down the street to designated sniping spots with a time limit (the timer pauses on the map screen). The goal of this stage is to guide each man to one of the "X" symbols on the map. Each sniping spot lets you target one of the three walls of the building, letting you take out some of the terrorists before sending your men in, so getting them there is crucial.
In this stage of the mission you take control of three snipers sneaking down the street to designated sniping spots with a time limit (the timer pauses on the map screen). The goal of this stage is to guide each man to one of the "X" symbols on the map. Each sniping spot lets you target one of the three walls of the building, letting you take out some of the terrorists before sending your men in, so getting them there is crucial.


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{{-}}
{{-}}
==Stage 2: Sniping and rappelling==
==Stage 2: Sniping and rappelling==
[[Image:Hostages deployment map.png|thumb|256px|right|The deployment map]]
[[File:Hostages deployment map.png|thumb|256px|right|The deployment map]]
[[Image:Hostages silhouettes.png|right|frame|A terrorist (top) and a terrorist with a hostage (bottom). Never shoot double silhouettes.]]
[[File:Hostages silhouettes.png|right|frame|A terrorist (top) and a terrorist with a hostage (bottom). Never shoot double silhouettes.]]
A helicopter will drop your SWAT team off on the roof. You are now presented with a different map. Here you can change between men with {{kbd|F1}}-{{kbd|F6}} (on the NES version hit {{nes|A}} and choose a man from the list). First, select one of your snipers.
A helicopter will drop your SWAT team off on the roof. You are now presented with a different map. Here you can change between men with {{kbd|F1}}-{{kbd|F6}} (on the NES version hit {{nes|A}} and choose a man from the list). First, select one of your snipers.


In the sniper mode you move your view around the side of the building. There are three rows of windows on each side, and each has three windows (making a total of nine windows). Ignore the building itself and focus on the windows: when a single silhouette shows up in the window shoot him immediately ({{kbd|Space}} or {{nes|A}}). If you see two silhouettes do not shoot because one of them is a hostage. You have unlimited ammo so don't worry about taking careful shots. Terrorists will still enter rooms with broken windows, so don't rule them out when looking for targets. You can only shoot at the outer rooms of the building; the terrorists move around inside and won't always be in rooms you can see from a sniper spot. If a figure disappears from view try a window on either side and there's a chance he's moved there. Once you have taken out a few men on this side change to a different sniper and repeat the process. Once you haven't seen any terrorists for a while it's likely their forces have been depleted (or else they are on the sides where you don't have snipers), so it's time to send in your SWAT team.
In the sniper mode you move your view around the side of the building. There are three rows of windows on each side, and each has three windows (making a total of nine windows). Ignore the building itself and focus on the windows: when a single silhouette shows up in the window shoot him immediately ({{kbd|Space}} or {{nes|A}}). If you see two silhouettes do not shoot because one of them is a hostage. You have unlimited ammo so don't worry about taking careful shots. Terrorists will still enter rooms with broken windows, so don't rule them out when looking for targets. You can only shoot at the outer rooms of the building; the terrorists move around inside and won't always be in rooms you can see from a sniper spot. If a figure disappears from view try a window on either side and there's a chance he's moved there. Once you have taken out a few men on this side change to a different sniper and repeat the process. Once you haven't seen any terrorists for a while it's likely their forces have been depleted (or else they are on the sides where you don't have snipers), so it's time to send in your SWAT team.


[[Image:Hostages rappelling.png|thumb|left|Rappelling mode]]
[[File:Hostages rappelling.png|thumb|left|Rappelling mode]]
Select one of your SWAT men and push a direction or {{kbd|Space}} until he moves to a side of the building with (ideally choose one for which you have a sniper). There are three spots on each side, just as there are three rows of windows. If you want him in a particular place keep moving him around until you're satisfied, then confirm his placement with {{kbd|Esc}} or {{nes|A}}. Now it's time to rappel down to a window. To drop, push {{kbd|right}} or {{nes|Down|dpad}}, and then quickly stop with {{kbd|left}} or {{nes|up|dpad}}; if you don't do this you'll fall off the rope. The computer versions give a reasonable amount of time to halt your progress (meaning you can rappel to a window within a few jumps) but the NES version has a very small margin of error, so for the NES it's best to go down in tiny, rapid jumps rather than long ones.
Select one of your SWAT men and push a direction or {{kbd|Space}} until he moves to a side of the building with (ideally choose one for which you have a sniper). There are three spots on each side, just as there are three rows of windows. If you want him in a particular place keep moving him around until you're satisfied, then confirm his placement with {{kbd|Esc}} or {{nes|A}}. Now it's time to rappel down to a window. To drop, push {{kbd|right}} or {{nes|Down|dpad}}, and then quickly stop with {{kbd|left}} or {{nes|up|dpad}}; if you don't do this you'll fall off the rope. The computer versions give a reasonable amount of time to halt your progress (meaning you can rappel to a window within a few jumps) but the NES version has a very small margin of error, so for the NES it's best to go down in tiny, rapid jumps rather than long ones.


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{{-}}
{{-}}
==Stage 3: The embassy==
==Stage 3: The embassy==
[[Image:Hostages interior map.png|frame|The map of the Embassy (the hostage deposit area is marked with an X)]]
[[File:Hostages interior map.png|frame|The map of the Embassy (the hostage deposit area is marked with an X)]]
[[Image:Hostages NES terrorist list.png|frame|left|The terrorist list added to the NES version.]]
[[File:Hostages NES terrorist list.png|frame|left|The terrorist list added to the NES version.]]
You'll now change to the third stage, a first- and third-person exploration mode in the manner of [[Dungeon Master]] (the perspective used is chosen based on what room you are in). The embassy has three floors, just as you saw in sniper mode. You also have a mini-map, showing you rooms, stairs, terrorists, and hostages (on higher difficulty levels not all terrorists and hostages show up on the map); terrorists are yellow dots (green on the NES version) while hostages are white (blue on the NES version), and your position and perspective is shown as a red arrow. The NES version also has a useful list of the number of terrorists on each floor as well as a total. Moving and turning changes the entire view, rather than gradually moving the camera as in an [[FPS]]. The movement and firing controls work as you would expect. Just like the sniper placement mode you don't have health, so it only takes a few hits from the terrorists to take you down. If all three SWAT members die it's game over.
You'll now change to the third stage, a first- and third-person exploration mode in the manner of [[Dungeon Master]] (the perspective used is chosen based on what room you are in). The embassy has three floors, just as you saw in sniper mode. You also have a mini-map, showing you rooms, stairs, terrorists, and hostages (on higher difficulty levels not all terrorists and hostages show up on the map); terrorists are yellow dots (green on the NES version) while hostages are white (blue on the NES version), and your position and perspective is shown as a red arrow. The NES version also has a useful list of the number of terrorists on each floor as well as a total. Moving and turning changes the entire view, rather than gradually moving the camera as in an [[FPS]]. The movement and firing controls work as you would expect. Just like the sniper placement mode you don't have health, so it only takes a few hits from the terrorists to take you down. If all three SWAT members die it's game over.


Doors are always shut but can be moved through at will; the exception is if a terrorist is trying to go through the door at the same time as you (in which case neither will get through and you will have to choose another way into that room). In addition you can aim your gun around the room by holding the fire button and using the movement controls. Note that the terrorists can shoot you from a distance or when your back is turned; if you don't want to hunt them down a reasonable solution is to choose a place where they aren't likely to come around behind you and let them come to you. You can also change to other men at any time through the map or [[#Controls|function]] keys to have multiple men in the building or even snipe off targets you can see on the mini-map, but you may find it's better to control one at a time so the terrorists can kill your men when you're not looking. It takes a while for your men to die so it is possible to leave one somewhere and quickly bring in backup if necessary, but you have to know exactly where you're going to and how to get there in time. Note that if you enter sniping mode while you have men in the building their shadows will show up just the same as terrorists and hostages, so be careful not to kill them. When one of your men is being attacked by the terrorists his name will flash rapidly whether you are controlling him or not, and on the computer versions it will also be displayed in sniping/rappelling mode along with the function key used to quickly jump to him.
Doors are always shut but can be moved through at will; the exception is if a terrorist is trying to go through the door at the same time as you (in which case neither will get through and you will have to choose another way into that room). In addition you can aim your gun around the room by holding the fire button and using the movement controls. Note that the terrorists can shoot you from a distance or when your back is turned; if you don't want to hunt them down a reasonable solution is to choose a place where they aren't likely to come around behind you and let them come to you. You can also change to other men at any time through the map or [[#Controls|function]] keys to have multiple men in the building or even snipe off targets you can see on the mini-map, but you may find it's better to control one at a time so the terrorists can kill your men when you're not looking. It takes a while for your men to die so it is possible to leave one somewhere and quickly bring in backup if necessary, but you have to know exactly where you're going to and how to get there in time. Note that if you enter sniping mode while you have men in the building their shadows will show up just the same as terrorists and hostages, so be careful not to kill them. When one of your men is being attacked by the terrorists his name will flash rapidly whether you are controlling him or not, and on the computer versions it will also be displayed in sniping/rappelling mode along with the function key used to quickly jump to him.
[[Image:Hostages terrorist and hostage.png|left|A terrorist and a hostage]]
[[File:Hostages terrorist and hostage.png|left|A terrorist and a hostage]]
Terrorists move freely about the building and between floors, but hostages stay where they are unless moved by you or a terrorist. When leading a hostage, the terrorist will use him as a human shield. Terrorists take a few shots before they die but hostages don't take as many. When you go meet a hostage he will follow along behind you, and it is up to you to lead him to safety (note that you can only lead one hostage at a time). In order to rescue the hostages you must lead them one by one to the small room in the upper right corner of the third floor (this room has no windows). Once there he will stop following you. Note that once you have moved a hostage there a terrorist may decide to go there to secure the hostage, in which case you will have to fight him while trying not to hit any hostages you have already left there. To make matters worse if you are leading a hostage when you enter the room he will join in the human shield around the terrorist.
Terrorists move freely about the building and between floors, but hostages stay where they are unless moved by you or a terrorist. When leading a hostage, the terrorist will use him as a human shield. Terrorists take a few shots before they die but hostages don't take as many. When you go meet a hostage he will follow along behind you, and it is up to you to lead him to safety (note that you can only lead one hostage at a time). In order to rescue the hostages you must lead them one by one to the small room in the upper right corner of the third floor (this room has no windows). Once there he will stop following you. Note that once you have moved a hostage there a terrorist may decide to go there to secure the hostage, in which case you will have to fight him while trying not to hit any hostages you have already left there. To make matters worse if you are leading a hostage when you enter the room he will join in the human shield around the terrorist.


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==Cheats==
==Cheats==
===Sinclair ZX Spectrum POKEs===
===Sinclair ZX Spectrum POKEs===
{| class=wikitable
{| {{prettytable|notwide=1}}
| Description || 48k POKEs || 128k POKEs
| Description || 48k POKEs || 128k POKEs
|-
|-
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|}
|}


[[Category:Single player]]
[[Category:Infogrames Entertainment]]
[[Category:1988]]
[[Category:Action]]
[[Category:Bit Managers]]
[[Category:Bit Managers]]
[[Category:Superior Software]]
[[Category:Superior Software]]
[[Category:Infogrames Entertainment]]
[[Category:Mindscape]]
[[Category:Mindscape]]
[[Category:Kemco]]
[[Category:Kemco]]
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[[Category:Atari ST]]
[[Category:Atari ST]]
[[Category:Acorn Archimedes]]
[[Category:Acorn Archimedes]]
[[Category:Acorn Electron]]
[[Category:BBC Micro]]
[[Category:Commodore 64/128]]
[[Category:Commodore 64/128]]
[[Category:MS-DOS]]
[[Category:MS-DOS]]
[[Category:Mac OS]]
[[Category:Mac OS]]
[[Category:MSX]]
[[Category:MSX]]
[[Category:Sinclair ZX Spectrum]]
[[Category:BBC Micro]]
[[Category:Acorn Electron]]
[[Category:NES]]
[[Category:NES]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Action]]
[[Category:Single player]]

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