Battlestations: Pacific/Ship Tactics: Difference between revisions

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*'''Depth Charges''' are the only way of attacking a submerged submarine. Torpedoes don't run deep enough to strike submerged subs (although they can hit if on the surface). Fortunately, depth charges cause considerable damage, even at near-misses.
*'''Depth Charges''' are the only way of attacking a submerged submarine. Torpedoes don't run deep enough to strike submerged subs (although they can hit if on the surface). Fortunately, depth charges cause considerable damage, even at near-misses.
===Air Defences===
===Air Defences===
[[File:BSP_AntiAir.PNG|right|thumb|Don't lead targets too much.]]
[[File:BSP AntiAir.png|right|thumb|Don't lead targets too much.]]
Naturally, most vessels are equipped with at least some form of defense against air assault; Which can come in the form of machine guns and triple-A (Anti-Air Artillery). Contrary to popular belief, you actually don't need to lead your targets much when it comes to anti-aircraft armament, as the game provides a major degree of aim-assist when aimed, in this way. Note that the crosshair changes; If it expands then that means the target is within firing range.
Naturally, most vessels are equipped with at least some form of defense against air assault; Which can come in the form of machine guns and triple-A (Anti-Air Artillery). Contrary to popular belief, you actually don't need to lead your targets much when it comes to anti-aircraft armament, as the game provides a major degree of aim-assist when aimed, in this way. Note that the crosshair changes; If it expands then that means the target is within firing range.


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