Out Run: Difference between revisions

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|series2=Sega Ages
|series2=Sega Ages
|series3=3D Classics
|series3=3D Classics
|seriesDisambig=Out Run
|pcgamingwiki=Out Run
|pcgamingwiki=Out Run
}}
}}
{{marquee|Out Run marquee.jpg}}
{{marquee|Out Run marquee.jpg}}
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a {{c|racing}} game, but as a "driving" game.
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a [[racing]] game, but as a "driving" game.


The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)

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