Duck Hunt: Difference between revisions

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|publisher1=[[Nintendo]]
|publisher1=[[Nintendo]]
|year1=1984
|year1=1984
|systems1=[[Arcade]]
|systems1={{syslist|cade}}
|genre=[[Light gun]]
|genre=[[Light gun]]
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
'''Duck Hunt''' was the thirteenth game that [[Nintendo]] released for the [[Famicom]]. It was later released for the [[Nintendo Entertainment System]] as a launch title bundled with the console. The game was developed by Nintendo and is designed specifically for use with the {{c|NES Zapper}}. Since its initial release, it has also been released in two combination cartridges: the most commonly seen [[Super Mario Bros.]] / Duck Hunt cartridge, and later in the Duck Hunt / [[World Track Meet]] / [[Super Mario Bros.]] cartridge. It also later made its way into the arcades under the name '''Vs. Duck Hunt''', and it was included in the [[PlayChoice-10]] arcade compilation cabinet.
'''Duck Hunt''' was the thirteenth game that [[Nintendo]] released for the [[Famicom]]. It was later released for the [[Nintendo Entertainment System]] as a launch title bundled with the console. The game was developed by Nintendo and is designed specifically for use with the {{c|NES Zapper}}. Since its initial release, it has also been released in two combination cartridges: the most commonly seen [[Super Mario Bros.]] / Duck Hunt cartridge, and later in the Duck Hunt / [[World Track Meet]] / [[Super Mario Bros.]] cartridge. It also later made its way into the arcades under the name '''Vs. Duck Hunt''', and it was included in the [[PlayChoice-10]] arcade compilation cabinet.
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===Game B===
===Game B===
Game B is pretty much the same game as game A except this time two ducks are scared out of the grass and you must shoot them both. This version is more difficult since you still only have three bullets and the time limit is the same. There are only 5 two duck sessions per level, making play slightly faster.  
Game B is pretty much the same game as game A except this time two ducks are scared out of the grass and you must shoot them both. This version is more difficult since you still only have three bullets and the time limit is the same. There are only 5 two duck sessions per level, making play slightly faster.


As with Game A, you can reach round 99 if you are skilled enough. If you complete it, you will enter round 0, where the ducks will move slowly rather than causing an instant gameover. Completing this round returns you to the first round.  
As with Game A, you can reach round 99 if you are skilled enough. If you complete it, you will enter round 0, where the ducks will move slowly rather than causing an instant gameover. Completing this round returns you to the first round.


===Game C===
===Game C===
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==Point System==
==Point System==
Points are awarded for hitting individual ducks or disks, as shown in the table below. An additional bonus is awarded for hitting all 10 targets in a round. If you max out your score, it will wrap to 0 points.  
Points are awarded for hitting individual ducks or disks, as shown in the table below. An additional bonus is awarded for hitting all 10 targets in a round. If you max out your score, it will wrap to 0 points.


{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
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|-
|-
| '''Blue''' (A/B) || 1000 || 1600 || 2000 || 2000 || 2000
| '''Blue''' (A/B) || 1000 || 1600 || 2000 || 2000 || 2000
|-  
|-
| '''Red''' (A/B) || 1500 || 2400 || 3000 || 3000 || 3000
| '''Red''' (A/B) || 1500 || 2400 || 3000 || 3000 || 3000
|-  
|-
| '''Discs''' (C) || 1000 || 1500 || 2000 || 2000 || 2000
| '''Discs''' (C) || 1000 || 1500 || 2000 || 2000 || 2000
|-
|-
| '''Bonus''' (A/B/C) || 10000 || 10000 || 15000 || 20000 || 30000
| '''Bonus''' (A/B/C) || 10000 || 10000 || 15000 || 20000 || 30000
|}  
|}


In addition, you need to shoot a minimum number of ducks or discs on each round. The amount will start to increase on round 11, and will not decrease if you managed to wrap the round counter back to 0.  
In addition, you need to shoot a minimum number of ducks or discs on each round. The amount will start to increase on round 11, and will not decrease if you managed to wrap the round counter back to 0.


{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
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[[Category:NES]]
[[Category:NES]]
[[Category:NES Zapper]]
[[Category:NES Zapper]]
[[Category:Arcade]]
[[Category:Wii U]]
[[Category:Wii U]]
[[Category:Light gun]]
[[Category:Light gun]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

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