Super Puzzle Fighter II Turbo/Advanced Techniques: Difference between revisions

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=== Wait ===
=== Wait ===
If you foresee a large Power Gem being formed when the Counter Gems turn back into regular Gems, it is important to wait. If you have set Time Bombs or mines it is also best to wait. The reason you want to wait for the Counter Gems to become Power Gems is because when they're detonated, you'll be awarded a higher score and Counter Gem attack count. Keep in mind if you do decide to wait on a Counter Gem to change into a normal Gem, speed up the process by dropping the falling pairs of Gems fast, to quickly change the Counter Gems back into normal Gems.
If you foresee a large Power Gem being formed when the Counter Gems turn back into regular Gems, it is important to wait. If you have set Time Bombs or mines it is also best to wait. The reason you want to wait for the Counter Gems to become Power Gems is because when they're detonated, you'll be awarded a higher score and Counter Gem attack count. Keep in mind if you do decide to wait on a Counter Gem to change into a normal Gem, speed up the process by dropping the falling pairs of Gems fast, to quickly change the Counter Gems back into normal Gems.


== Attack Patterns ==
== Attack Patterns ==
Every character has an Attack Pattern. The Attack Pattern is the pattern the falling Counter Gems will be arranged in. It is possible to counter an Attack Patter to work in your favor. All you have to do is set up Gems to achieve a Chain or Power Gem detonation using the Gems you will receive in the pattern from your opponent. In other words, you take advantage of the falling Gems by knowing what the falling pattern is.
Every character has an Attack Pattern. The Attack Pattern is the pattern the falling Counter Gems will be arranged in. It is possible to counter an Attack Patter to work in your favor. All you have to do is set up Gems to achieve a Chain or Power Gem detonation using the Gems you will receive in the pattern from your opponent. In other words, you take advantage of the falling Gems by knowing what the falling pattern is.


For example, look at [[Super Puzzle Fighter II Turbo/Donovan|Donovan's attack pattern]], which is one of the hardest to counter. However, if you place a column of red Gems in the second column from the left, you'll create at least one red Power Gem, if not more.  If you can get the column up to six gems in height, you'll make two Power Gems. Ryu, with his six straight column attack pattern, is the easiest fighter to counter.
For example, look at [[Super Puzzle Fighter II Turbo/Donovan|Donovan's attack pattern]], which is one of the hardest to counter. However, if you place a column of red Gems in the second column from the left, you'll create at least one red Power Gem, if not more.  If you can get the column up to six gems in height, you'll make two Power Gems. Ryu, with his six straight column attack pattern, is the easiest fighter to counter.


== Tricks with Gems ==
== Tricks with Gems ==
===Climbing Gems===
===Climbing Gems===
If you find that you've made a mistake in placing your Gems, don't worry. Before the Gems have settled in place, quickly tap the Gem rotation buttons. If done properly, you can actually life the Gems, making it possible for a last minute placement.
If you find that you've made a mistake in placing your Gems, don't worry. Before the Gems have settled in place, quickly tap the Gem rotation buttons. If done properly, you can actually life the Gems, making it possible for a last minute placement.


===Rotate through Gems===
===Rotate through Gems===
If space is of the essence, and you must rotate your Gems to fit the situation, it possible to to make the Gems in play pass through Gems, Counter Gems, or Power Gems that have already been placed.
If space is of the essence, and you must rotate your Gems to fit the situation, it possible to make the Gems in play pass through Gems, Counter Gems, or Power Gems that have already been placed.


{{Footer Nav|game=Super Puzzle Fighter II Turbo|prevpage=Walkthrough|prevname=How to play|nextpage=Extra game modes}}
{{Footer Nav|game=Super Puzzle Fighter II Turbo|prevpage=Walkthrough|prevname=How to play|nextpage=Extra game modes}}
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