Tetris (Mirrorsoft): Difference between revisions

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{{Header Nav|game=Tetris (Mirrorsoft)|num=4|onepage=1}}
{{Header Bar|game=Tetris (Mirrorsoft)}}
{{Infobox
{{Game
|title=Tetris (Mirrorsoft)
|completion=4
|image=Tetris Mirrorsoft box.jpg
|image=Tetris Mirrorsoft box.jpg
|title=Tetris
|developer=[[Rowan Software]]
|developer=[[Rowan Software]]
|publisher=[[Mirrorsoft]]
|publisher=[[Mirrorsoft]]
|released={{rd|1988}}
|year=1988
|systems={{syslist|cpc|atarist|bbc|c64|amiga|msx|zx}}
|genre=[[Puzzle]]
|genre=[[Puzzle]]
|systems=[[Amstrad CPC]], [[Atari ST]], [[BBC Micro]], [[Commodore 64]], [[Commodore Amiga]], [[MSX]], [[Sinclair ZX Spectrum]]
|players=1
|players=1
|modes=[[Single player]]
|series=Tetris
|series=Tetris
}}
}}
'''Tetris''' (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Russian tile-matching [[puzzle]] game, originally designed and programmed by Alexey Pajitnov. [[Mirrorsoft]]'s version was the very first commercial release of Tetris in the world. It was unveiled at the Jan 1988 Which Computer? Show and hit the shelves in the UK on the 27th of that month. During the following three weeks, it was also released for the following home computer platforms: [[Commodore 64]], [[ZX Spectrum]], [[Amstrad CPC]], Amstrad PCW, [[BBC Micro]]/Acorn Electron, [[MSX]], [[Atari ST]], and [[Commodore Amiga]].


'''Tetris''' (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a Russian tile-matching [[puzzle]] game, originally designed and programmed by Alexey Pajitnov.  [[Mirrorsoft]]'s version was the very first commercial release of Tetris in the world. It was unveiled at the Jan 1988 Which Computer? Show and hit the shelves in the UK on the 27th of that month. During the following three weeks, it was also released for the following home computer platforms: [[Commodore 64]], [[ZX Spectrum]], [[Amstrad CPC]], Amstrad PCW, [[BBC Micro]]/Acorn Electron, [[MSX]], [[Atari ST]], and [[Commodore Amiga]].
The focus of this release was on the European market. Along with [[Tetris (Spectrum Holobyte)|the version]] developed by Mirrorsoft's American sister company, [[Spectrum Holobyte]], it was originally released under bogus licensing. However, contracts were later made between Andromeda Software (the sublicensing party), and Elorg, which secured the legality of the products. The Mirrorsoft releases are notable for prominently displaying the number of appearances that each piece has made.


The focus of this release was on the European market.  Along with [[Tetris (Spectrum Holobyte)|the version]] developed by Mirrorsoft's American sister company, [[Spectrum Holobyte]], it was originally released under bogus licensing. However, contracts were later made between Andromeda Software (the sublicensing party), and Elorg, which secured the legality of the products.  The Mirrorsoft releases are notable for prominently displaying the number of appearances that each piece has made.
{{Tetris Nav}}
 
{{Tetris_Nav}}


== Releases ==
== Releases ==
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[[File:Tetris Mirrorsoft CPC screen.png|thumb|left]]
[[File:Tetris Mirrorsoft CPC screen.png|thumb|left]]
{{-}}
{{-}}
=== Atari ST ===
=== Atari ST ===
[[File:Tetris Mirrorsoft AST screen.png|thumb|left]]
[[File:Tetris Mirrorsoft AST screen.png|thumb|left]]
Almost identical to the Amiga version, with only a slight amendment to the copyright notices to give credit to "AcademySoft - Elorg".
Almost identical to the Amiga version, with only a slight amendment to the copyright notices to give credit to "AcademySoft - Elorg".
{{-}}
{{-}}
=== BBC Micro/Acorn Electron ===
=== BBC Micro/Acorn Electron ===
[[File:Tetris Mirrorsoft BBC screen.png|thumb|left]]
[[File:Tetris Mirrorsoft BBC screen.png|thumb|left]]
Features a dire warning at the start mentioning how the game has been banned in its native Russia due to it being dangerously addictive. No music is present, but a tone plays when pieces lock in place, and the tone's pitch is determined by the height when the piece locks.  
Features a dire warning at the start mentioning how the game has been banned in its native Russia due to it being dangerously addictive. No music is present, but a tone plays when pieces lock in place, and the tone's pitch is determined by the height when the piece locks.
{{-}}
{{-}}
=== Commodore 64 ===
=== Commodore 64 ===
[[File:Tetris Mirrorsoft C64 screen.png|thumb|left]]
[[File:Tetris Mirrorsoft C64 screen.png|thumb|left]]
Memorable for its stirring and epic 25 minute long soundtrack composed by Wally Beben, and also for the title artwork by Stephen Thomson, featuring two naked figures in monochrome. Option to choose either music or FX, but not both.
Memorable for its stirring and epic 25 minute long soundtrack composed by Wally Beben, and also for the title artwork by Stephen Thomson, featuring two naked figures in monochrome. Option to choose either music or FX, but not both.
{{-}}
{{-}}
=== Commodore Amiga ===
=== Commodore Amiga ===
[[File:Tetris Mirrorsoft AMI screen.png|thumb|left]]
[[File:Tetris Mirrorsoft AMI screen.png|thumb|left]]
Featured same title screen music and in-game music as Spectrum 128 version, composed by David Whittaker. Background "fuzzy yellow static" animation could be frozen to enhance visibility. Default "Hall of Fame" scores were set exceptionally high - the player would almost invariably reach the maximum level, (at which point the unresponsive controls and slow DAS would render the game very difficult to play), before beating the top score of 3000. The lines counter maxed out at 99. Six digits were provided for counting score, which would presumably max out at 999999, however, it is estimated that at least 300,000 lines would be required to reach this score.  
Featured same title screen music and in-game music as Spectrum 128 version, composed by David Whittaker. Background "fuzzy yellow static" animation could be frozen to enhance visibility. Default "Hall of Fame" scores were set exceptionally high - the player would almost invariably reach the maximum level, (at which point the unresponsive controls and slow DAS would render the game very difficult to play), before beating the top score of 3000. The lines counter maxed out at 99. Six digits were provided for counting score, which would presumably max out at 999999, however, it is estimated that at least 300,000 lines would be required to reach this score.
{{-}}
{{-}}
=== MSX ===
=== MSX ===
[[File:Tetris Mirrorsoft MSX screen.png|thumb|left]]
[[File:Tetris Mirrorsoft MSX screen.png|thumb|left]]
{{-}}
{{-}}
=== ZX Spectrum ===
=== ZX Spectrum ===
[[File:Tetris Mirrorsoft ZXS screen.png|thumb|left]]
[[File:Tetris Mirrorsoft ZXS screen.png|thumb|left]]
The 48k version has title music only, and sound effects during gameplay. Lines are cleared sequentially, and play a tone with pitch determined by the height.
The 48k version has title music only, and sound effects during gameplay. Lines are cleared sequentially, and play a tone with pitch determined by the height.


The 128k version had different title music, and also a tune that played during gameplay.
The 128k version had different title music, and also a tune that played during gameplay.
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Lines cleared all at once, and only one sound effect was used.
Lines cleared all at once, and only one sound effect was used.


[[Category:Rowan Software]]
[[Category:Mirrorsoft]]
[[Category:Mirrorsoft]]
[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Amstrad CPC]]
[[Category:Atari ST]]
[[Category:BBC Micro]]
[[Category:Commodore 64/128]]
[[Category:Commodore Amiga]]
[[Category:MSX]]
[[Category:Sinclair ZX Spectrum]]

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