Dragon Scroll: Difference between revisions

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The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.
The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.


The game was never released outside of Japan, or released in any other language. While not crucial to game play, the limited amount of text can somewhat clarify what you are intended to do, or where you should go, but not by much. A fan-made translation patch has been made available by King Mike Translations in 2008, and can be found [http://www.romhacking.net/trans/1267/ here].
The game was never released outside of Japan, or released in any other language. While not crucial to game play, the limited amount of text can somewhat clarify what you are intended to do, or where you should go, but not by much. A fan-made translation patch has been made available by King Mike Translations in 2008, and can be found [https://www.romhacking.net/translations/1267/ here].


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