Deep Dungeon: Madou Senki: Difference between revisions

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In the dungeon, the player is given a command list. The player can choose to attack if an enemy is in the vicinity, view allocated items, escape from battle, examine the area for items, and talk if there are people nearby. The character's effectiveness in battle is largely determined by numerical values for attacking power (AP), defensive power (AC), and health (HP). These values are determined by the character's experience level (LEVEL), which raises after the character's accumulated experience (EX) reaches a certain point.
In the dungeon, the player is given a command list. The player can choose to attack if an enemy is in the vicinity, view allocated items, escape from battle, examine the area for items, and talk if there are people nearby. The character's effectiveness in battle is largely determined by numerical values for attacking power (AP), defensive power (AC), and health (HP). These values are determined by the character's experience level (LEVEL), which raises after the character's accumulated experience (EX) reaches a certain point.
The game was developed for the [[Family Computer Disk System]] in [[1986]], as well as the [[MSX]] computer system. It was released exclusively in Japan. On April 15, 2006, Deep Dungeon was unofficially translated into English and the patch can be downloaded [http://www.romhacking.net/trans/613/ here].
The game was developed for the [[Family Computer Disk System]] in [[1986]], as well as the [[MSX]] computer system. It was released exclusively in Japan. On April 15, 2006, Deep Dungeon was unofficially translated into English and the patch can be downloaded [https://www.romhacking.net/translations/613/ here].


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