Pac-Man 2: The New Adventures/Pac-Jr.: Difference between revisions

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{{Header Nav|game=Pac-Man 2: The New Adventures}}
{{Header Nav|game=Pac-Man 2: The New Adventures}}
<center>[[File:Pac-Man 2 Pac-Jr. title screen.png|304px]]</center>
[[File:Pac-Man 2 Pac-Jr. title screen.png|304px|center]]
While [[SNES]] players got to play a 16-bit remake of [[NES]] [[Ms. Pac-Man]] in the two Game Centers, after they had collected all three video cartridges, [[Sega Genesis]] players got to play an all-new game named '''Pac-Jr.'''; it is ''not'' a conversion of [[Bally Midway]]'s [[1983]] arcade game [[Jr. Pac-Man]] (as its title implies) but it ''is'' that game's opening theme you will hear from the Yamaha YM-2612 at the start. It is also the first game from Namco to display its year next to a copyright symbol and the company's logo since [[New Rally-X]] back in [[1981]] - and its four mazes are based on those of the aforementioned Ms. Pac-Man, but with a few alterations. The first maze contains 166 pellets (170 if you count the power pellets), the second one contains 204 pellets (208 if you count the power pellets), the third one contains 201 pellets (205 if you count the power pellets, which is the first odd-numbered pellet total in a Pac-Man game) and the fourth one contains 192 pellets (196 if you count the power pellets); but much like in Ms. Pac-Man, the game will alternate between the third and fourth mazes every four rounds after the thirteenth round, and their colouring will have been changed to pink and orange (not lilac and pink) respectively.
While [[SNES]] players got to play a 16-bit remake of [[NES]] [[Ms. Pac-Man]] in the two Game Centers, after they had collected all three video cartridges, [[Sega Genesis]] players got to play an all-new game named '''Pac-Jr.'''; it is ''not'' a conversion of [[Bally Midway]]'s [[1983]] arcade game [[Jr. Pac-Man]] (as its title implies) but it ''is'' that game's opening theme you will hear from the Yamaha YM-2612 at the start. It is also the first game from Namco to display its year next to a copyright symbol and the company's logo since [[New Rally-X]] back in [[1981]] - and its four mazes are based on those of the aforementioned Ms. Pac-Man, but with a few alterations. The first maze contains 166 pellets (170 if you count the power pellets), the second one contains 204 pellets (208 if you count the power pellets), the third one contains 201 pellets (205 if you count the power pellets, which is the first odd-numbered pellet total in a Pac-Man game) and the fourth one contains 192 pellets (196 if you count the power pellets); but much like in Ms. Pac-Man, the game will alternate between the third and fourth mazes every four rounds after the thirteenth round, and their colouring will have been changed to pink and orange (not lilac and pink) respectively.


<center><gallery></center>
<center><gallery>
File:Pac-Man 2 Pac-Jr. Maze 1.png|Maze 1 (Rounds 1-2)
File:Pac-Man 2 Pac-Jr. Maze 1.png|Maze 1 (Rounds 1-2)
File:Pac-Man 2 Pac-Jr. Maze 2.png|Maze 2 (Rounds 3-5)
File:Pac-Man 2 Pac-Jr. Maze 2.png|Maze 2 (Rounds 3-5)
File:Pac-Man 2 Pac-Jr. Maze 3.png|Maze 3 (Rounds 6-9)
File:Pac-Man 2 Pac-Jr. Maze 3.png|Maze 3 (Rounds 6-9)
File:Pac-Man 2 Pac-Jr. Maze 4.png|Maze 4 (Rounds 10-13)
File:Pac-Man 2 Pac-Jr. Maze 4.png|Maze 4 (Rounds 10-13)
<center></gallery></center>
</gallery></center>


Seven new bonus items have also been introduced; much like in Ms. Pac-Man, they will enter the mazes through the warp tunnels, then bounce around them before eventually leaving. After the seventh round, the items which appear are still randomly-generated - but they will all ''still'' be worth 5000 points.
Seven new bonus items have also been introduced; much like in Ms. Pac-Man, they will enter the mazes through the warp tunnels, then bounce around them before eventually leaving. After the seventh round, the items which appear are still randomly-generated - but they will all ''still'' be worth 5000 points.

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