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In the harsh tundra of Mullet Falls, Montana, there is an abandoned hangar that's an oasis from the miles of snow. In one room is a torn-apart plane and a solid halfpipe with rails above it. In the other room are some kickers with a seemingly defunct helicopter between them. With more pipes and overhead rails surrounding it, the hangar has a lot more to do than it appears.

Scores: 10,000, 25,000, and 75,000[edit]

Cash Rewards: $100, $200, and $500

For vert skaters, the halfpipe is pretty much made for them. Go in there immediately and do grabs and specials until you reach the goal. Be sure to do different types of grabs and spin in the air for extra points. For street skaters, the long quarterpipe surrounding most of the room is grindable. Keep your balance while doing a long grind worth lots of points and throw in a simple flip trick when you get off to add to the multiplier. In addition, doing the Wingtip Hangtime and Instrument Landing gaps back-to-back can net a high combo score. Launch off the plane with a No Comply or Boneless for the first gap, do a good grab trick in the air, manual when you land on the ground for the second gap and end with either a flip or a grind on the long rectangular kicker.

Collect S-K-A-T-E[edit]

Cash Reward: $150

All the letters are easy to find and can be grabbed in less that 30 seconds if your skater doesn't bail.

  • The letter E.
    S: It's lying right in front of you over the halfpipe rail. Just grind the rail or air over the pipe to get it. Do a nosegrind if you decide to grind so you can knock off another goal off the list.
  • K: At the other side of the room, there is a long quarterpipe hugging the hall. Slightly above it is the K. Just air off the quarterpipe to get it.
  • A: There is a broken plane in the middle of the room and the A rests on top of it. Just air off the ramp resting on the plane.
  • T: After getting the A, the T can be seen at the other side of the hangar, resting above the quarterpipe. Air from the quarterpipe, break through the glass, and grab the T.
  • E: At the other side of the hangar, the E rests far above a tiny wooden quarterpipe. Launch off there to grab it.

Barrel Hunt[edit]

Cash Reward: $150

The barrels in the halfpipe.

There are five sets of barrels lying around in the hangar and your skater has to crash through them to count it toward the goal.

  1. After jumping over or grinding over the halfpipe at the start, the first set of barrels should be in plain view.
  2. Go into the halfpipe afterward and find the second bunch placed between the ramps.
  3. After going out of the halfpipe, the third set should be to your left near the entrance where your skater came out.
  4. Go to the other side of the hangar to find the next bunch of barrels at the other side.
  5. The final set is resting on top of the small wooden quarterpipe where the letter E is at.

Collect 5 Pilot Wings[edit]

Cash Reward: $250

The pilot wing on the propeller.

Similar to the S-K-A-T-E letters, there are five pilot wing medals floating in the air to obtain.

  1. At the halfpipe, there is a lone propeller mounted on a wall with a medal on it. Grind the propeller to get the first pilot wing
  2. Right by the broken plane is a long, triangular kicker where the second pilot wing rests.
  3. At the quarterpipes with the entrance your skater came out of, the third pilot wing is resting high in the air between the gap the entrance makes. Launch from one ramp to the other, grabbing the medal in the process.
  4. In the other side where the helicopter is, the fourth pilot wing is resting on top of a wooden ramp adjacent to the helicopter.
  5. The fifth pilot wing is also in the other room, floating above a quarterpipe near the dividing wall that separates the rooms.

Get 3 Hangtime Gaps[edit]

Skycrane Hangtime

Cash Reward: $150

There are three air gaps in the level with Hangtime in their names. Just complete all three gaps without bailing in one go to get this goal. This order is the most efficient, but you can do them in any order to complete the goal:

  • Halfpipe Hangtime: From the start, just ollie over the halfpipe.
  • Wingtip Hangtime: Using the wing, ramp, or stairs near the plane, ollie over it next.
  • Skycrane Hangtime: Finally go to the other room and ollie over the chopper between two ramps.

Nosegrind Over the Pipe[edit]

Cash Reward: $150

This is the easiest goal in the game. All you have to do is perform a Nosegrind on the curved rails over the halfpipe. At the start of your session, just go forward and grind the rail in front of you.

Find the Secret Tape[edit]

The tape in the cold.

Cash Reward: $150

At the room with the chopper, hold down the ollie button for speed, but don't ollie off the kicker. Instead, grind one of the chopper blades until you reach the end. If done right, the chopper should fly upward, crashing through the roof. Along with some debris in the room, the door near the small wooden quarterpipe is now open. Go through the door to find the secret tape floating above a lone quarterpipe.

100% Goals and Cash[edit]

Cash Reward: $200

Along with completing all the goals, your skater has to scavenge for every money icon floating in the level. Unlike the other goals, all the money does not need to be collected in one session; once your skater grabs it, the money is collected for good.

  • $50: Near the letter K is a $50 resting in the air. Just air upward toward it.
  • $50: After the chopper leaves the building, there's a lone $50 resting on the rail between the two ramps.
  • $50: Near the letter E and way above the quarterpipe is another $50.
  • $50: When you grind the mounted propeller in the halfpipe, the propeller will spin and smash the door right behind it. Inside the room is a wind tunnel with more quarterpipes and a few dollar bills to collect. The first $50 should be at the right end of the tunnel.
    The wind tunnel with cash.
  • $50: The next one should be to the left end of the tunnel.
  • $50: The final one should be above the entrance to the tunnel. Just air from one quarterpipe to the other, clearing the gap.
  • $100: There's also a $100 in the wind tunnel, resting in the middle between the two $50s.
  • $100: After having the chopper leave the area, go toward the small wooden quarterpipe that has the doorway to the outside where the secret tape is. Air off it for some speed and go toward the other wooden quarterpipe resting between the divider. Hold forward and ollie off the ramp to launch yourself to the other side and grind the light beam high above the room. You should see the final $100 at the very end of the beam, so keep your balance to get to it. If you're having trouble aligning yourself straight to land on the beam, you can use the outside quarterpipe to give you extra time to straighten up. If you find yourself not having enough air to reach up, try increasing your air and hangtime stats.

Gaps[edit]

Air Gaps[edit]

  • Rollin Gap (100 points): Air over the space where your skater enters the level from one quarterpipe to the other.
  • Chopper Hop (100 points): Launch over the wall that divides the two rooms of the hangar.
  • Halfpipe Grind: Grind one of the curved rails over the halfpipe.
  • Flyin' High (250 points): In the wind tunnel room, launch from one quarterpipe to the other over the entrance.
  • It's Cold Up Here (250 points): At the outside area where the secret tape is, launch up the quarterpipe as high as your skater can. Use a Boneless if necessary.
  • Halfpipe Hangtime (500 points): Ollie over the halfpipe with the ramps.
  • Wingtip Hangtime (500 points): Ollie over the broken plane using the wing, the ramp, or the stairs.
  • Skycrane Hangtime (500 points): Ollie from one ramp to the other in the chopper room. The chopper doesn't have to be there for it to count.
  • Air Over the Door (500 points): In the chopper room, launch from one quarterpipe to the other while passing over the small wooden quarterpipe that's near the door that leads to outside.

Grind Gaps[edit]

  • Rail-Guided Missile (100 points): In the main room, grind the long triangle kicker and then jump to the wall dividing the hangar and grind that. This gap also works in reverse: grind the wall, ollie, and then grind the kicker.
  • Raildrop (100 points): There are rails above the quarterpipes hugging the walls of the hangar. Air off the ramp, grind one of these rails, drop down and grind the edge of the quarterpipe.
  • Lil' Light Hopper (250 points): In the halfpipe, gain speed and then launch forward, heading toward one of the light fixtures above. Grind the light for the gap.
  • Big Light Hopper (500 points): In the chopper room, grind the chopper's blades to cause it to start flying out of the room. With it out of the way, you can now use the wooden quarterpipes in the room to gain speed. Once you have enough speed, angle your skater toward the middle of the quarterpipe against the dividing wall. Lean forward and ollie just before you launch off the edge for a massive boost. If done right, you should be able to grind the light above. If you grind the light all the way, you can also gain the Lil' Light Hopper gap.
  • Instrument Landing
    Light Corner (500 points): While performing the Lil' Light Hopper gap, keep grinding until you see another light near your skater. Hop off and grind that light for this gap.

Manual Gaps[edit]

  • Instrument Landing (500 points): After performing the Wingtip Hangtime gap (launch your skater from the broken plane), land in a manual.

Lip Gaps[edit]

  • High Steppin'
    High Steppin' (100 points): There are rails above the quarterpipes hugging the walls of the hangar. Lip the rails for this gap.
  • One Half Pipe Lip (100 points): Lip the halfpipe closer to the skater's starting point.
  • The Other Half Pipe Lip (100 points): Lip the halfpipe farther from the skater's starting point.
  • Wind Tunnel Back Wall (100 points): In the wind tunnel, do a lip on the long quarterpipe.
  • Downwind Lip (100 points): In the wind tunnel, do a lip trick on the short quarterpipe close to the fan.
  • Upwind Lip (100 points): In the wind tunnel, do a lip trick on the short quarterpipe far from the fan.