Section 1[edit | edit source]
Proceed right, jumping over the spikes.
Head down, to the lower room, and take the upper right path. When you reach the rope, continue heading right, and jump across the gap. The door key is further right.
If desired, continue right until you reach a teleporter. Use the teleporter and get the two mutation credits.
Return to the left and take the lower left path. Use the door key to open the door. Go left and drop down.
Section 2[edit | edit source]
Mutation is not required to complete the section. If you wish to do so, you will get a better jump, but lose your attack.
Head all the way to the right, and climb up. Head left.
Control cards[edit | edit source]
There are three control cards to collect:
- Collect the bomb, and head to the bottom-left of the section.
- Head to the upper left exit, and get the magnet control box. Use the box to raise the televisions. Jump on the switch, and while touching it, press +
- Collect the bomb, head directly up, and plant it on the breakable blocks. Use the lift to reach the control card.
When you collect all three, place them into the appropriate slots in the top-right corner. Proceed left to exit.
If you didn't enter the serial number or code correctly, you will enter a bonus screen where you collect coins, a 1-up and a message to wait until April 11. Otherwise, you will proceed World 6.