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Box artwork for Xak: The Tower of Gazzel.
Box artwork for Xak: The Tower of Gazzel.
Xak: The Tower of Gazzel
Developer(s)Micro Cabin
Publisher(s)Micro Cabin
Year released1991
System(s)NEC PC-8801, NEC PC-9801, MSX2, Windows, Mobile
Preceded byFray in Magical Adventure
Followed byThe Tower of Cabin
SeriesXak
Japanese titleXak -ガゼルの塔-
Genre(s)Action RPG
ModesSingle player
LinksXak: The Tower of Gazzel ChannelSearchSearch

Xak: The Tower of Gazzel, also known as just Xak - Gazeru no Tou (Xak -ガゼルの塔- Xak -Gazeru no Tō-?, lit. "Xak: Gazzel's Tower) in Japan or Xak Precious Package: The Tower of Gazzel is a fantasy role-playing video game developed and published by the Japanese software developer MicroCabin. The game is a direct sequel to Xak: The Art of Visual Stage and Xak II: Rising of the Redmoon. While technically being the third installment of the series, The Tower of Gazzel is a sidestory taking place between the events of Xak II and Xak III. The game was released in Japan only.

Plot[edit]

After Latok Kart defeated Zamu Gospel during the events portrayed in Xak II, he and his friends are intrigued by rumours of a demonic tower and a man looking like Latok roaming its neighbourhood. The appearance of a false Latok and the kidnapping of Rune Greed's family are ploys to lure the two descendants of Duel into the tower, laid by the villains Al Acrila, Gill Berzes and a demon called Zegraya. Using Latok and Rune, they plan to resurrect the ancient demon Gazzel, a demon with unimaginable power comparable to destroying an entire mountain in a single attack.

Table of Contents

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Xak: The Tower of Gazzel/Table of Contents