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Store prices are what the Parts Shop will sell the part for. Resale prices are what the Parts Shop will buy the part for and are 5% of the store price, rounded down. Market prices for parts are not listed because the [[Drift City/Part Effects|special effects of a part]] affect the price of a part too much. If you want to check the current market price for a part, you can either ask in the All channel or on the ijji Forums. Parts without special effects are generally cheap and the market price of these parts can be determined by searching the name of the part in the Auction House. They are usually comparable to the resale price of the part however, and it is often more cost-effective to sell one of these parts to the Parts Shop and avoid the auction fee than to try to sell it on the Auction House, even if the market price is slightly higher than the resale price. Parts with a small statistic increase effect usually also apply under this general rule. If, including the effect, a part has a combined bonus equal to or less than the maximum bonus that a part of that level can have without any effects, it is no more valuable than a part without an effect. The only exceptions to this are non-acceleration parts with acceleration increase effects, parts with valuable effects that do not increase a statistic, and parts with two effects. | Store prices are what the Parts Shop will sell the part for. Resale prices are what the Parts Shop will buy the part for and are 5% of the store price, rounded down. Market prices for parts are not listed because the [[Drift City/Part Effects|special effects of a part]] affect the price of a part too much. If you want to check the current market price for a part, you can either ask in the All channel or on the ijji Forums. Parts without special effects are generally cheap and the market price of these parts can be determined by searching the name of the part in the Auction House. They are usually comparable to the resale price of the part however, and it is often more cost-effective to sell one of these parts to the Parts Shop and avoid the auction fee than to try to sell it on the Auction House, even if the market price is slightly higher than the resale price. Parts with a small statistic increase effect usually also apply under this general rule. If, including the effect, a part has a combined bonus equal to or less than the maximum bonus that a part of that level can have without any effects, it is no more valuable than a part without an effect. The only exceptions to this are non-acceleration parts with acceleration increase effects, parts with valuable effects that do not increase a statistic, and parts with two effects. | ||
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==Chorus== | |||
[[Image:Drift City Booster Chorus.png|right]] | |||
*'''Booster Bonus''': 1-3 | |||
*'''Required Level''': 1 | |||
*'''Store Price''': 250M | |||
*'''Resale Price''': 12M | |||
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==Mega== | |||
[[Image:Drift City Booster Mega.png|right]] | |||
*'''Booster Bonus''': 4-6 | |||
*'''Required Level''': 7 | |||
*'''Store Price''': 400M | |||
*'''Resale Price''': 20M | |||
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==Expander== | |||
[[Image:Drift City Booster Expander.png|right]] | |||
*'''Booster Bonus''': 7-9 | |||
*'''Required Level''': 13 | |||
*'''Store Price''': 1,050M | |||
*'''Resale Price''': 52M | |||
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==Crescendo== | |||
[[Image:Drift City Booster Crescendo.png|right]] | |||
*'''Booster Bonus''': 10-12 | |||
*'''Required Level''': 19 | |||
*'''Store Price''': 2,000M | |||
*'''Resale Price''': 100M | |||
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==Gravity== | |||
[[Image:Drift City Booster Gravity.png|right]] | |||
*'''Booster Bonus''': 13-15 | |||
*'''Required Level''': 25 | |||
*'''Store Price''': 3,250M | |||
*'''Resale Price''': 162M | |||
{{-}} | |||
==Forte== | |||
[[Image:Drift City Booster Forte.png|right]] | |||
*'''Booster''': 16-19 | |||
*'''Required Level''': 31 | |||
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==Giga== | |||
[[Image:Drift City Booster Giga.png|right]] | |||
*'''Booster''': 19-22 | |||
*'''Required Level''': 37 | |||
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==T10== | |||
[[Image:Drift City Booster T10.png|right]] | |||
*'''Booster''': 22-25 | |||
*'''Required Level''': 43 | |||
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==Decrescendo== | |||
[[Image:Drift City Decrescendo.png|right]] | |||
*'''Booster Bonus''': 25-28 | |||
*'''Required Level''': 49 | |||
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==Ion== | |||
[[Image:Drift City Booster Ion.png|right]] | |||
*'''Booster''': 28-31 | |||
*'''Required Level''': 55 | |||
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==Distortion== | |||
[[Image:Drift City Booster Distortion.png|right]] | |||
*'''Booster''': 31-34 | |||
*'''Required Level''': 60 | |||
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==Terra== | |||
[[Image:Drift City Booster Terra.png|right]] | |||
*'''Booster''': 34-37 | |||
*'''Required Level''': 65 | |||
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== Over Drive == | |||
[[Image:Drift City Over Drive.png|right]] | |||
*'''Booster Bonus''': 37-40 | |||
*'''Required Level''': 70 | |||
{{-}} | |||
==Diminuendo== | |||
[[Image:Drift City Booster Diminuendo.png|right]] | |||
*'''Booster''': 40-43 | |||
*'''Required Level''': 75 | |||
{{-}} | |||
== Plasma == | |||
[[Image:Drift City Booster Plasma.png|right]] | |||
*'''Booster''': 45-48 | |||
*'''Required Level''': 80 | |||
{{-}} | |||
{{Footer Nav|game=Drift City|prevpage=Durability Parts|nextpage=Car Stats}} | {{Footer Nav|game=Drift City|prevpage=Durability Parts|nextpage=Car Stats}} |