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{{Header Nav|game=The Adventures of Alundra}} | {{Header Nav|game=The Adventures of Alundra}} | ||
== Gelatinoid == | == Gelatinoid == | ||
[[ | [[Image:Alundra Gelatinoid.JPG|thumb|left|The Gelatinoid's large, first form.]] | ||
[[ | [[Image:Alundra Gelatinoid 2.JPG|thumb|right|The second, smaller form that the Gelatinoid splits into.]] | ||
'''Location:''' [[The Adventures of Alundra/Wendell's Nightmare|Wendell's Nightmare]] | '''Location:''' [[The Adventures of Alundra/Wendell's Nightmare|Wendell's Nightmare]] | ||
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== Ancient Guardian == | == Ancient Guardian == | ||
[[ | [[Image:Alundra Ancient Guardian B.JPG|thumb|right|The Ancient Guardian]] | ||
[[ | [[Image:Alundra Shrine Protector.PNG|thumb|right|The Shrine Guardian, faced in the Ancient Shrine]] | ||
'''Location:''' [[The Adventures of Alundra/Lars' Crypt|Lars' Crypt]], [[The Adventures of Alundra/Ancient Shrine|Ancient Shrine]] and [[The Adventures of Alundra/Murgg Woods|Murgg Woods]] | '''Location:''' [[The Adventures of Alundra/Lars' Crypt|Lars' Crypt]], [[The Adventures of Alundra/Ancient Shrine|Ancient Shrine]] and [[The Adventures of Alundra/Murgg Woods|Murgg Woods]] | ||
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'''Attacks:''' Contact with the Ancient Guardian or his rocks results in 2 damage being taken with the Cloth Armour and 1 damage with the Leather Armour. | '''Attacks:''' Contact with the Ancient Guardian or his rocks results in 2 damage being taken with the Cloth Armour and 1 damage with the Leather Armour. | ||
* Circular Rock Fall - The Ancient Guardian slams the ground and a circle of rocks falls down around him. | * Circular Rock Fall - The Ancient Guardian slams the ground and a circle of rocks falls down around him. | ||
* Circular Rock Fall (Extended) - The Ancient Guardian slams the ground and a circle of rocks falls down, however, after the first circle of rocks fall, two more circles of rocks, radiating from the original circle fall down, though every other rock is | * Circular Rock Fall (Extended) - The Ancient Guardian slams the ground and a circle of rocks falls down, however, after the first circle of rocks fall, two more circles of rocks, radiating from the original circle fall down, though every other rock is ommited from both of the outer circles. Dodging this can typically be achieved by either standing at the non-main cardinal points (North-East, South-East, South-West and North-West) though this may not always work, or just standing far away and heading in between the rocks at that point. | ||
* Random Rock Fall - The Ancient Guardian slams the ground, and a trial of rocks begins to fall down. The patterns they follow appear to be largely random, though they are generally in a contained area and localized around the Ancient Guardian himself. | * Random Rock Fall - The Ancient Guardian slams the ground, and a trial of rocks begins to fall down. The patterns they follow appear to be largely random, though they are generally in a contained area and localized around the Ancient Guardian himself. | ||
* Circular Rock Fall (Staggered) - The Ancient Guardian shakes briefly, and a large number of rocks fall down, one at the time, forming a circular pattern around him. | * Circular Rock Fall (Staggered) - The Ancient Guardian shakes briefly, and a large number of rocks fall down, one at the time, forming a circular pattern around him. | ||
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== Sara == | == Sara == | ||
[[ | [[Image:Alundra Sara A.JPG|thumb|left|The form that Sara takes with the notable exception of her boss fight.]] | ||
[[ | [[Image:Alundra Sara.JPG|thumb|right|Sara's true form and the form she uses for her boss fight.]] | ||
'''Location:''' [[The Adventures of Alundra/Bonaire's Dream|Bonaire's Dream]] | '''Location:''' [[The Adventures of Alundra/Bonaire's Dream|Bonaire's Dream]] | ||
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== Test of Strength == | == Test of Strength == | ||
[[ | [[Image:Alundra Mummy Guardian.PNG|thumb|right|One of the Mummy Guardians faced for the Test of Strength]] | ||
This fight is slightly unique, actually being a fight against eight of the Mummy Guardians found through the entire Ancient Shrine rather than against any specific boss. | This fight is slightly unique, actually being a fight against eight of the Mummy Guardians found through the entire Ancient Shrine rather than against any specific boss. | ||
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== The Watcher in the Water == | == The Watcher in the Water == | ||
[[ | [[Image:Alundra WitW First Form.PNG|thumb|left|The Watcher in the Water's invincible form]] | ||
[[ | [[ Image:Alundra WitW Second Form.PNG|thumb|right|The Watcher in the Water's vulnerable form]] | ||
'''Location:''' [[The Adventures of Alundra/Coastal Cave|Coastal Cave]] | '''Location:''' [[The Adventures of Alundra/Coastal Cave|Coastal Cave]] | ||
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* Bubbleburst (2 HP)- While the Watcher in the Water is in his invincible form, he spits out a torrent of bubbles in a circle around himself, they can be destroyed with a single hit from a weapon. | * Bubbleburst (2 HP)- While the Watcher in the Water is in his invincible form, he spits out a torrent of bubbles in a circle around himself, they can be destroyed with a single hit from a weapon. | ||
[[ | [[Image:Alundra WitW Arms.PNG|thumb|left|An arm of the Watcher in the Water]] | ||
* Minor Arm Summon - While the Watcher in the Water is in his invincible form, he occasionally summons an arm either where Alundra is or in a position near him, they can be destroyed in one hit, though they retract after a couple of seconds. | * Minor Arm Summon - While the Watcher in the Water is in his invincible form, he occasionally summons an arm either where Alundra is or in a position near him, they can be destroyed in one hit, though they retract after a couple of seconds. | ||
* Major Arm Summon - While the Watcher in the Water is in his vulnerable form, he sometimes summons many arms out of the water at once, these deal damage to Alundra if touched but can still be destroyed by weapons. The Watcher in the Water carries on using this attack until he receives damage, summoning another wave of arms as the last wave retracts. | * Major Arm Summon - While the Watcher in the Water is in his vulnerable form, he sometimes summons many arms out of the water at once, these deal damage to Alundra if touched but can still be destroyed by weapons. The Watcher in the Water carries on using this attack until he receives damage, summoning another wave of arms as the last wave retracts. | ||
* Homing Arms - While the Watcher in the Water is in his vulnerable form, he summons arms that rapidly home in on Alundra's position, while they are faster than Alundra walking, they can still be destroyed and most, but not all eventually retract after a couple of seconds. The Watcher in the Water carries on using this attack until he receives damage, at which point it stops a few seconds after he retracts his body. | * Homing Arms - While the Watcher in the Water is in his vulnerable form, he summons arms that rapidly home in on Alundra's position, while they are faster than Alundra walking, they can still be destroyed and most, but not all eventually retract after a couple of seconds. The Watcher in the Water carries on using this attack until he receives damage, at which point it stops a few seconds after he retracts his body. | ||
* Circle of Arms - When the Watcher in the Water emerges, he occasionally summons a circle of arms around him that travel outwards and rotate in a circular pattern in an attempt to hit Alundra. These arms also retract eventually and are then followed by the Watcher in the Water himself. | * Circle of Arms - When the Watcher in the Water emerges, he occasionally summons a circle of arms around him that travel outwards and rotate in a circular pattern in an attempt to hit Alundra. These arms also retract eventually and are then followed by the Watcher in the Water himself. | ||
'''Strategy:''' For this boss, there are two strategies that can be used, the first one that will be covered is the typical strategy while the second will be a strategy that allows Alundra to dodge all of the Watcher in the Water's attacks but at the slight expense of his own damage dealing capabilities. | '''Strategy:''' For this boss, there are two strategies that can be used, the first one that will be covered is the typical strategy while the second will be a strategy that allows Alundra to dodge all of the Watcher in the Water's attacks but at the slight expense of his own damage dealing capabilities. | ||
The Watcher in the Water has two forms, the first of which is the face in the water, this deals no damage when contact is made with it and only has two attacks, Bubbleburst and a Minor Arm Summon, both of these can either be dodged or dealt with using the Sword. After some time, the Watcher in the Water will switch to his second, vulnerable form, at which point, he will use one of his attacks until the condition to stop the attack is met (hitting him for the Major Arm Summon and Homing Arms and either hitting him or waiting for the attack to finish for the Circle of Arms) | The Watcher in the Water has two forms, the first of which is the face in the water, this deals no damage when contact is made with it and only has two attacks, Bubbleburst and a Minor Arm Summon, both of these can either be dodged or dealt with using the Sword. After some time, the Watcher in the Water will switch to his second, vulnerable form, at which point, he will use one of his attacks until the condition to stop the attack is met (hitting him for the Major Arm Summon and Homing Arms and either hitting him or waiting for the attack to finish for the Circle of Arms.) | ||
The typical strategy for this boss is to walk around in the water, dodging the arms as they spring up, though it is possibly safer to stand still since it lowers the likelihood of Alundra walking into an arm, though it does increase the chance of the Watcher in the Water summoning one right under Alundra. If he uses Bubbleburst, just attack the bubbles or dodge them. When the Watcher in the Water emerges, charge up a Sword Attack and use it on the body while dodging the arms, hitting them out of the way if it is a Major Arm Summon. After being hit, he will return to his invincible form and the cycle will continue until he dies. | The typical strategy for this boss is to walk around in the water, dodging the arms as they spring up, though it is possibly safer to stand still since it lowers the likelihood of Alundra walking into an arm, though it does increase the chance of the Watcher in the Water summoning one right under Alundra. If he uses Bubbleburst, just attack the bubbles or dodge them. When the Watcher in the Water emerges, charge up a Sword Attack and use it on the body while dodging the arms, hitting them out of the way if it is a Major Arm Summon. After being hit, he will return to his invincible form and the cycle will continue until he dies. | ||
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== Soul Leech (First Encounter)== | == Soul Leech (First Encounter)== | ||
== Kline == | == Kline == | ||
== Reptillius Maximus == | |||
== | |||
== Soul Leech (Second Encounter)== | == Soul Leech (Second Encounter)== | ||
== Corpse Worm == | == Corpse Worm == | ||
== Nirude == | == Nirude == | ||
[[ | [[ Image:Alundra Nirude Boss.JPG|thumb|right|Nirude's stone giant form, and the bridge he will chase Alundra along.]] | ||
'''Location:''' [[The Adventures of Alundra/Nirude's Lair|Nirude's Lair]] | '''Location:''' [[The Adventures of Alundra/Nirude's Lair|Nirude's Lair]] | ||
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== Hidden Eye == | == Hidden Eye == | ||
== Stone Golem == | == Stone Golem == | ||
== Zazan == | == Zazan == | ||
== Wilda == | == Wilda == | ||
[[ | [[Image:Alundra Wilda.JPG|thumb|right|The dragon Wilda, the Sixth Guardian.]] | ||
'''Location:''' [[The Adventures of Alundra/Torla Mountain|Torla Mountain]] | '''Location:''' [[The Adventures of Alundra/Torla Mountain|Torla Mountain]] | ||
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== Terror Twins == | == Terror Twins == | ||
== Ronan == | == Ronan == | ||
[[ | [[Image:Alundra Ronan Boss.JPG|thumb|right|The hideous thing that Ronan becomes.]] | ||
'''Location:''' [[The Adventures of Alundra/Nestus' Dream|Sanctuary]] | '''Location:''' [[The Adventures of Alundra/Nestus' Dream|Sanctuary]] | ||
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* 48 shots are required and Ronan spends a large period of the fight being invulnerable to damage due to the nature of his Arrows from the sky attack. | * 48 shots are required and Ronan spends a large period of the fight being invulnerable to damage due to the nature of his Arrows from the sky attack. | ||
== Zorgia == | == Zorgia == | ||
== Dragon == | == Dragon == | ||
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'''Recommended weapon:''' Spirit Wand | '''Recommended weapon:''' Spirit Wand | ||
== Melzas (Final Form) == | == Melzas (Final Form) == | ||
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'''Recommended weapon:''' Spirit Wand | '''Recommended weapon:''' Spirit Wand | ||
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