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Before heading into the river, you'll find the villager Alric to the east of the river entrance, who will enlist you for an Optional Quest -- to find the Fountain of Health. You'll see a blip on your mini map, so you've technically already found it, you just need to get there. This quest doesn't do much other than lead you to a Fountain of Health, which is never a bad thing. | Before heading into the river, you'll find the villager Alric to the east of the river entrance, who will enlist you for an Optional Quest -- to find the Fountain of Health. You'll see a blip on your mini map, so you've technically already found it, you just need to get there. This quest doesn't do much other than lead you to a Fountain of Health, which is never a bad thing. | ||
Head north into the river, and two Murloc Tiderunners will greet you. They'll fall easily | Head north into the river, and two Murloc Tiderunners will greet you. They'll fall easily, and continue north to a small island. There are three more Tiderunners, four on hard difficulty, plus a Murloc Huntsman. As usual, focus your attacks, starting with the Huntsman. When the island is clear, turn your attacks to the Murloc Hut at the north end of the island. You will receive a Maul of Strength for your time. | ||
Follow the path to the west, and you'll encounter another Murloc Tiderunner. Kill the Murloc, and continue along the path to the west until you'll come to a fork in the trail. Take the northern one, and it will dead-end at an island with enemies on it: a Bandit, a Rogue, two on hard difficulty, and an Enforcer. Take them out one at a time, starting at the Enforcer. Destroy their Tent, too, and you'll receive a Scroll of Protection. | Follow the path to the west, and you'll encounter another Murloc Tiderunner. Kill the Murloc, and continue along the path to the west until you'll come to a fork in the trail. Take the northern one, and it will dead-end at an island with enemies on it: a Bandit, a Rogue, two on hard difficulty, and an Enforcer. Take them out one at a time, starting at the Enforcer. Destroy their Tent, too, and you'll receive a Scroll of Protection. | ||
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The Abomination is a tough enemy, so the safest way to approach it is with all of your guns blazing. To help, try and clear away the Skeletons and Ghouls without drawing the attention of the Abomination. Ghouls are the Footmen of the Undead army, so they're not terribly strong and you out-number them. If you don't go too far north, the Undead will return to their guard position. This allows you to send Jaina in, attack the nearest Skeleton, and run back to the group. This will probably get two or three Skeletons to engage you, at a safe distance from the Abomination. You can do to the same thing for the remaining Skeleton(s) and Ghouls. Then make sure the party is healed up, and go after the Abomination all at once. Make sure the Mortar Team is with you. They're a little slower but can deal some serious damage. Make sure the Priests are nearby to auto-heal. | The Abomination is a tough enemy, so the safest way to approach it is with all of your guns blazing. To help, try and clear away the Skeletons and Ghouls without drawing the attention of the Abomination. Ghouls are the Footmen of the Undead army, so they're not terribly strong and you out-number them. If you don't go too far north, the Undead will return to their guard position. This allows you to send Jaina in, attack the nearest Skeleton, and run back to the group. This will probably get two or three Skeletons to engage you, at a safe distance from the Abomination. You can do to the same thing for the remaining Skeleton(s) and Ghouls. Then make sure the party is healed up, and go after the Abomination all at once. Make sure the Mortar Team is with you. They're a little slower but can deal some serious damage. Make sure the Priests are nearby to auto-heal. | ||
The party will automatically go after the Grain Warehouse once the Abomination | The party will automatically go after the Grain Warehouse once the Abomination fall. Destroy the Grain Warehouse to complete the level. | ||
== Summary == | == Summary == | ||
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Make your way through the river, taking out enemies and gaining a Maul of Strength in the Hut and a Scroll of Protection in the Tent. | Make your way through the river, taking out enemies and gaining a Maul of Strength in the Hut and a Scroll of Protection in the Tent. | ||
Back on land, help the three Footmen defeat the Skeleton Archers, healing them as you can and adding them to your party after the battle. Head west | Back on land, help the three Footmen defeat the Skeleton Archers, healing them as you can and adding them to your party after the battle. Head west, there will be a Skeleton ambush, and finally two Skeletons at the Fountain of Health. | ||
When all healed up, go back east and go south through the village. There is a large number of Undead a little after the Infected Granary. A little further along are some Priests you can add to your party, and more Skeletons a little after that. | When all healed up, go back east and go south through the village. There is a large number of Undead a little after the Infected Granary. A little further along are some Priests you can add to your party, and more Skeletons a little after that. |