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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Nintendo 64]]
|systems=[[Nintendo 64]], [[iQue Player]]
|released={{jp|1999|January 21}}{{us|1999|April 27}}{{eu|1999|November 19}}
|released={{jp|1999|January 21}}{{us|1999|April 27}}{{eu|1999|November 19}}
|players=1-4
|players=1-4
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[[Category:HAL Laboratory]]
[[Category:HAL Laboratory]]
[[Category:Nintendo 64]]
[[Category:Nintendo 64]]
[[Category:iQue Player]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 23:17, 4 December 2008

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Super Smash Bros., an innovative fighting game by Masahiro Sakurai of Nintendo, is one of the top 40 best selling console games of all time (2.5 million copies by 2004). As a fighting game, it revolutionized its genre by introducing the "platform fighter" concept, where 12 different Nintendo characters (up to four at a time) battle on one of nine platforms; if characters are thrown off, they die. Instead of having health bars, characters' damage percentages are increased as they are hit, and the more damage they have, the further they fly from a given attack. There are many different gameplay modes for both single and multiplayer, and while single player is very deep because of the amount of different challenges, multiplayer is what the game excels at.

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A fighter select screen with all characters unlocked.

Table of Contents

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