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==Hard Mode Strategy==
==Hard Mode Strategy==
First mission within the Night Elf campaign which really has Hard Mode flavour to it. One hundred trees protecting Furion equals roughly 15 minutes. There’s no room for any mistakes. Focus of this strategy is to build an outpost early and close to the Orcs base to deliver reinforcements directly to the battle field.
This is the first mission in the Night Elf campaign which really has the Hard Mode flavour to it. One hundred trees protecting Furion equals roughly 15 minutes. There’s no room for any mistakes. The focus of this strategy is to build an outpost early and close to the Orc base to deliver reinforcements directly to the battlefield.
 
There are a number of competing considerations that go into devising a strategy, such as minimizing the loss of gold to taxation. Due to the extreme time pressure in this scenario, the only consideration that matters is minimizing time spent. If you lose a bunch of gold to upkeep, it is irrelevant, because the scenario will not last longer than 2 full days, and there is no need to reserve any gold for later. There is no time to delay for any reason whatsoever. You have to pour the maximum number of troops possible into the enemy positions.
 
You will not be doing any exploring or scouting in this scenario. Either you've already played the scenario multiple times or you've read the walkthrough, so you already know exactly where everything is and exactly what will happen in the future.


===Preparations===
===Preparations===
[[File:wc3-elves03-outpost.png|right|thumb|Layout of the Night Elf outpost south of the Fountain]]Build 5 additional wisps and order them to collect lumber. Right away uproot your Ancient of War and Ancient Protector and move them to the Fountain of Health found just outside the Orc Base to north east. By the time both Ancients are going to make it there Orc Raiders that are guarding the fountain should be killed by Tyrande.
[[File:wc3-elves03-outpost.png|right|thumb|Layout of the Night Elf outpost south of the Fountain]]Build 5 additional Wisps and order them to collect lumber. Right away, uproot your Ancient of War and Ancient Protector and move them to the Fountain of Health found just outside the Orc Base to the NE. By the time both Ancients are going to make it there, the Orc Raiders that are guarding the fountain will be killed by Tyrande.


Don’t build any units just yet. After wisps are produced, the very first upgrade you need is Tree of Ages, because it lets you build Ballistas. While Tree of Ages is being researched spend some of the gold on unit upgrades and build another Tree of Life next to the second Gold Mine to the east.
Don’t build any units just yet. After Wisps are produced, the very first upgrade you need is Tree of Ages, because it lets you build Ballistas. While Tree of Ages is being researched spend some of the gold on unit upgrades and build another Tree of Life next to the second Gold Mine in the east.


The initial army is enough to defeat the first (and the only) Orc’s attack of 4 Grunts. After dealing with them your outpost should be already completed by half. Build two Moon Wells west of the Fountain, another Ancient of War and one Ancient of Lore. Now you may expand your army. Start with Ballistas, then add Archers and Huntresses.  
The initial army is enough to defeat the first (and the only) Orc attack of 4 Grunts. After dealing with them, your outpost should already be half completed. Build two Moon Wells west of the Fountain, another Ancient of War and one Ancient of Lore. Now you may expand your army. Start with Ballistas, then add Archers and Huntresses.  


===Counter Attack===
===Counter-attack===
[[File:wc3-elves03-after-battle.png|right|thumb|The main force of the Orcs has been defeated]]Once your outpost is established and you have at least 3 Archers, 3 Huntresses, 3 Dryads, 3 Ballistas (and more in-production) you may start harassing the Orc Base. Attack their Watch Tower and get back to the Fountain. Do not enter(!) the Orc Base before defeating most of their forces. Orcs are quick to train troops. You will simply find yourself overwhelmed.
[[File:wc3-elves03-after-battle.png|right|thumb|The main force of the Orcs has been defeated]]Once your outpost is established and you have at least 3 Archers, 3 Huntresses, 3 Dryads, 3 Ballistas (and more in-production), you may start harassing the Orc Base. Attack their Watch Tower and get back to the Fountain. Do not enter(!) the Orc Base before defeating most of their forces. The Orcs are quick to train troops. You will simply find yourself overwhelmed.


The most important battle will take place when Blade Master Hero will come out at you. Fight him between the Fountain and Moon Wells with Ballistas at the back. There is only one attempt. You either emerge victorious or you will start over again. It’s very important not to lose any Ballistas. Not even one.
The most important battle will take place when the Blademaster Hero will come out at you. Fight him between the Fountain and the Moon Wells with Ballistas at the back. There is only one attempt. You either emerge victorious or you will start over again. It’s very important not to lose any Ballistas. Not even one.


After defeating Orc’s main army, right away start pushing into the base. Your army is wounded so take it slow and be careful, demolishing one building at a time. Keep units together. Focus fire. At this point you have 5 Ballistas, use them also to help your troops at the frontline. Ballistas are not to be used solely on buildings.
After defeating the main Orc army, right away start pushing into their base. Your army is wounded, so take it slow and be careful, demolishing one building at a time. Keep units together. Focus fire. At this point you have 5 Ballistas; use them also to help your troops at the frontline. Ballistas are not to be used solely on buildings.


The attack should be executed as a one single movement which might be slower at times but without interruption. Throughout the attack you are constantly producing new units on the background. Make sure to add them into your group to assign attack targets. Waypoints should be set to Tyrande. Don’t let your attack die out. Meet Orc’s reinforcements one by one.
The attack should be executed as a one single movement which might be slower at times but without interruption. Throughout the attack you are constantly producing new units on the background. Make sure to add them into your group to assign attack targets. Rally points should be set to Tyrande. Don’t let your attack die out. Meet the Orc reinforcements one by one.


===Primal Guardians===
===Primal Guardians===
[[File:wc3-elves03-guardian.png|right|thumb|Tyrande confronts the first Primal Guardian]]Destroying the Orc base is not among the requirements (you only need to reach Moonglade), but it’s wise to get rid of the Great Hall and peons. Primal Guardians are quite powerful and should you require reinforcements it’s important they meet no obstacles on the way. Do not underestimate Orc’s ability to rebuild their base from scratch.
[[File:wc3-elves03-guardian.png|right|thumb|Tyrande confronts the first Primal Guardian]]Destroying the Orc base is not among the requirements (you only need to reach Moonglade), but it’s wise to get rid of the Great Hall and Peons. The Primal Guardians are quite powerful, and should you require reinforcements, it’s important that they meet no obstacles on the way. Do not underestimate the Orcs' ability to rebuild their base from scratch.


Take all of your assault force north. Ballistas once again will prove very useful. Continue producing reinforcements up until the last Primal Guardian, the Lightning Protector is defeated. You’re doing it right if by the end of the mission you have accumulated no spare resources.  
Take all of your assault force north. Ballistas once again will prove very useful. Continue producing reinforcements up until the last Primal Guardian, the Lightning Protector, is defeated. You’re doing it right if by the end of the mission you have accumulated no spare resources.  
   
   
==Mission Checkpoints==
===Mission checkpoints===
At best your buffer is roughly 10 trees, which is 1-2 minutes. The map has no items of any real value given that Tyrande got all powerful treasures in the previous mission.
At best, your buffer is roughly 10 trees, which is 1-2 minutes. The map has only two items of any real value given that Tyrande got many powerful treasures in the previous mission.


95 trees left: you are already building second Tree of Life
95 trees left: you are already building second Tree of Life
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60 trees left: time to lure enemy Hero out (initial attack force produced)
60 trees left: time to lure enemy Hero out (initial attack force produced)


50 trees left: Orc’s Hero and main army is defeated (slowly assault begins)
50 trees left: Orc Hero and main army is defeated (slowly assault begins)


30 trees left: Orc’s base is going down
30 trees left: Orc base is going down


20 trees left: First Primal Guardian is engaged
20 trees left: First Primal Guardian is engaged
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*'''Anti-magic Potion''' in a crate to the right from the Horn of Cenarius
*'''Anti-magic Potion''' in a crate to the right from the Horn of Cenarius
*'''Boots of Speed''' in a Murloc Hut
*'''Boots of Speed''' in a Murloc Hut
*'''Healing Wards''' next to Gold Mine within the Orc Base
*'''Healing Wards''' next to gold mine within the Orc Base
 
The Healing Wards can be very useful. Expend one per Guardian. Drink the Anti-magic Potion just before the final battle. If you arrange things properly, you can still pick up the item you dropped to clear space in your pocketses before finishing the level.


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{{Footer Nav|game=Warcraft III: Reign of Chaos|prevpage=Daughters of the Moon|nextpage=The Druids Arise}}