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===[[Team Fortress 2/Engineer|Engineer]]=== | ===[[Team Fortress 2/Engineer|Engineer]]=== | ||
On offense, the engineer is | On offense, the engineer is only good at building bases in the enemy fort. If you can get a base in the enemies intel, you can provide your allies with easy access to the intel for a while. Th enemy team will likely storm down and destroy all of your buildings after a while, but this is still good for humiliation. An engineer can also build a base in the enemy sewers and provide a convenient teleport and an inconvenience to enemies who have fallen from the 1st floor. Alternatively, an engineer can build a sentry in the corner of the water for a surprise attack. Don't expect to last too long, though. A demo man can easily stickybomb your sentry from the first floor with no risk to him. | ||
The engineer is best suited for defense in any map, and 2Fort is no exception. Placing a sentry in an area around the exit to the courtyard from the left spawn allows the sentry to cover every possible entrance to the intel. A sentry may also be placed nearly anywhere in the courtyard and near the front entrance. A sentry can be placed in several places in the intel room. In the corner not visible from the two hallways, directly on the intel, etc. | The engineer is best suited for defense in any map, and 2Fort is no exception. Placing a sentry in an area around the exit to the courtyard from the left spawn allows the sentry to cover every possible entrance to the intel. A sentry may also be placed nearly anywhere in the courtyard and near the front entrance. A sentry can be placed in several places in the intel room. In the corner not visible from the two hallways, directly on the intel, etc. |